I did play last weekend too, but I had no time during the week. The game feels really nice with keyboard, but waiting time for online matches could be a lot shorter. I'm looking forward to release and I believe I will mysteriously find more time to play once the progress I make will be permanent.
...but on that track 240SX seems to go faster anyhow. I think I'll be choosing the 240SX when the actual game gets released, not only because it feels faster to me, but also because it has been one of my favorites since the Underground (1).
I never tried the 240SX. For the last 2 betas, I used the Silvia in a long pursuit (35+ minutes, 500,000+ cost to state) to level up to 20, then ran single player races at Lincoln Blvd (shortest event), about 55 races and 2 hours depending on server response time, to earn enough cash to buy the $90,000 Lotus Elise, before I did any multi-player races.
The main issue would be how the 240SX does in the pursuits. If it's "lighter", then cost to state could take longer. The few seconds difference at Lincoln in single player mode wouldn't make much difference in the total time spent.
I didn't use multi-player for cash because it wasn't working during the first few days of the beta.
If you had speed boost, then renting the Porsche Cayman for 1 or 3 days would be a better choice than either of the tier 2 cars.
In the last beta, the reduced grip of the Charger makes it bad for pursuits, because it can get pushed around and stuck, getting busted easier.
Anyway, none of this matters since the next beta is a new build with a new set of rules (points and cash earned for pursuits and races) and possibly car performance.
Tried the 240SX again with a F2P account. With street level upgrade top speed is only 125mph. The Silvia with street level upgrade top speed is 135mph. For F2P accounts capped at level 10, seems the 350Z is fastest, with a top speed of 150mph. Descent lap times (when you get lucky and avoid traffic), at Main Street are around 51.5 with the street level Sivlia and 50.0 with the stock 350Z.
Since the head-start, the pro upgrade does little for the Silvia, only increasing top speed to 142 mph (it was over 150 mph in the last beta). Other cars are detuned from the April 30 beta, the BMW is a bit slower now, Elise a tiny bit slower, don't know about the other cars.
Thank you for sharing your findings with us (again), Jeff!
I would be really interested in unlocking list for this game. I have been trying to construct one myself, but it takes a lot of time. I did buy Scirocco and noticed that there was no Pro upgrade for it and the level for Street upgrade was 14.
If we all work together, we may be able to construct the unlocking list faster (unless someone knows how to pull it from the game files).
CmdrTomalak (PC/PS3/PS4): Yep. Dead. Dead. Dead... Somebody should put it out of its misery. It all started waaaaaay back when Most Wanted came out and we all met on the EA forums and decided to branch out on our own. Sad way to go...
Mar 28, 2018 17:40:31 GMT
Tonnzzaah (PC/360/PS4): And unfortunately, the way Need For Speed games were for quite long time didn't help this place at all, for starters, I dropped off from NFS games completely. I did get both Shifts, Hot Pursuit (2010) and later Rivals, but they weren't enough...
Apr 8, 2018 15:00:56 GMT
Chandrian: I don't know how many of you know, but for a while, NFS World has worked very well on a public online server (probably a month or more since it became more stable), containing over 150k registered players.
Sept 7, 2018 14:15:36 GMT
Chandrian: The sync is now allowing races with more than 2 players, and pretty much all original NFSW features are working. The best part is that everything is available for in-game cash on this server.
Sept 7, 2018 14:15:53 GMT
Chandrian: You have to start with a new driver profile, but the progression isn't that hard. If you wanna play NFSW online again, then I advise downloading the launcher of this online server and also joining this Discord server:
Sept 7, 2018 14:16:13 GMT