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Post by TomasT (PC) on Jan 26, 2010 6:34:49 GMT
Yea and you can't use nitro or do time attack, just quick race or drift. Can't use nitro? You mean you can't use N 2O even if the car has it installed? Now what's the point in that? Jussi Don't know and havent figured out all the stuff in the app yet, but it seems to be a rule. It reads your settings in game. Some of them are uploaded so people can see on wrecord.com. You have to unassign the nitros button you have assigned and wont upload any lap times until you do so. Perhaps to get rid of any nitros cheat? Or some idea of making it fair in lower rating..
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Post by rcgldr on Jan 26, 2010 8:20:15 GMT
Really doesn't make much sense. Perhaps they were planning to do different class cars, but changed their mind. Since the top cars don't have nitrous, it doesn't make sense for the client to check it. The client checks the files, so it would detect nitrous added to a car via a mod.
I don't know how the client would handle a trainer, or how difficult it would be to defeat the entire checking process (would just need to patch a few conditional branches in the code, which yet another trainer could do).
I don't know if the telemetry is uploaded and could be checked for cheats. I think if a suspcious time is submitted, they'll ask for a video.
All of this brings me back to the point that NFS2->NFS5 was so much better in terms of fair gameplay, since the replays were cheat proof, and also guaranteeed that the games played the same on all system. Since they dropped this feature with NFS6, there's no way to know if the gameplay is the same on any NFS game.
I'd wish they'd implement the old replay system in a new NFS game, but if the gameplay is affected by a players system, then the replay system would reveal this and they wouldn't release it.
EA has also refused to reveal how the setup parameters are actually implemented in the game. Although it would be a great benefit to players tying to adjust setups, it would reveal the shortcuts taken in how the setups are implemented. For example, in NFS Porsche Unleashed, setting a stiffer suspension or adding sway bars just increased grip, and suspension effects wern't really modeled physically; front downforce did nothing but add drag to a car, rear downforce added downforce, but the added downforce didn't improve cornering grip, ...
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Post by VGSpeedPro on Jan 26, 2010 14:16:53 GMT
Hi!
The no NOS in WR Project is to prevent the NOS cheat. Also it is considered to require more skill to drive without NOS (I personally have mixed feelings about this idea). The Application monitors the values in memory and checks all fundamental files on harddrive. If any of them fail the checksum, the lap is considered invalid.
Is it 100% certain? There is no such thing. But I can assure you this: to crack it would probably require more time then actually learn the game. Also, because we have the best of the best, participating or checking WR for time references, records which are impossible to do would be pointed out sooner or later, and the driver who did it would be banned.
I call your attention for this fact: all the Gamers that Jeff refers who do those really unbelivable times, none of them is in WR. Do you think is because they are not aware of it? ;P
Rogério
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Post by Jussi on Jan 26, 2010 16:31:28 GMT
The no NOS in WR Project is to prevent the NOS cheat. Also it is considered to require more skill to drive without NOS (I personally have mixed feelings about this idea). I think it's easier to drive competitively without NOS against others who use no NOS. The NOS usage is a skill of it's own and proper use of NOS will make a huge difference compared to just using it. Anyone who says otherwise should really think about this a bit more... That's like saying it's easier to use manual gears than the automatic ones. Just like proper use of gears, proper use of NOS too makes a world of difference in lap times. Jussi
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Post by TheGreenMonster (PC) on Jan 26, 2010 17:20:19 GMT
To NOS or Not to NOS that is the question, I would have to have NOS for 10.0 cars if not I would just fall asleep just to boring an too slow......ZZZzzzzzzzzzzz
So is there a NOS cheat code allowing someone to be faster on the launch than others? How am I able to tell if someone is using a cheat code in the race? anyone
Remember that R8 speed test car in Undercover? is there a car like the R8 in SHift?
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Post by TomasT (PC) on Jan 26, 2010 17:31:35 GMT
Rcgldr, youre really funny dude, youre like this oracle with this insane information base stored in your brain about all nfs Rogerio, thats a pretty bald statement, but off course I'm also thinking the same thing. Although, there are people like zx12rcr that I think is not cheating, that have these visual mods installed and with that you cant post times on wrecord right? Perhaps some just dont care but it makes it hard to determine what is going on for us since it does question things when people start modding the game in any way, at least for me. Not to suspect, but it increases the confusion and factors for the pretty weak base we have for coming to understand or determine things. On one hand, the wrecord site is quite rewarding for people like me, that is a class under people like Rogerio, Cipriani etc, I can place quite high on many tracks there, but I'm aware of that if many more that I know and have seen online would participate the leader boards would look different and the competition really could be much harder for just below the world record holders. I'm pretty sure I'm not 8:th best in the world at nordschleife with my 6,06 I posted yesterday, but at least it builds confidence ---Edit--- Can anyone tell me what the telemetry is more exactly? I noticed that I uploaded it, and it's up to you if you want? I also noticed that you can download the telemetry from other racers times, but what do I do with it?
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Post by TomasT (PC) on Jan 26, 2010 17:52:35 GMT
To NOS or Not to NOS that is the question, I would have to have NOS for 10.0 cars if not I would just fall asleep just to boring an too slow......ZZZzzzzzzzzzzz So is there a NOS cheat code allowing someone to be faster on the launch than others? How am I able to tell if someone is using a cheat code in the race? anyone Remember that R8 speed test car in Undercover? is there a car like the R8 in SHift? I seem to not know much about these cheats, I wasnt aware of a nos cheat either. I think you got it wrong though about the codes you mention. As I've understood from talking, quite civilised with redarrow, he explained that he's cheat is from unpacking the game files (theres an unpacker you can download that the visual modders also uses), and from that he has modded game files to increase according to him grip, speed, no penalty and perhaps more. I have no problems with redarrow myself, more than I think it's wrong that he shows on the leaderboards. But there is this other guy that calls himself GODLIKE99KINGZ that recently also started to show on the leaderboards, he didnt at first when he appeared online. I have reported him and talked to different people in EA, he accuses all good racers online for cheating, crashes people and are being just a bratty rude tard online. You can check his youtube channel under the same name where he advertises the release of his own cheat that offers more grip, speed, possibility of going backwards(!?) etc. Those really "successful" cheaters I think has created their own cheats though through this method, the're not really that many. The one who really twisted my head on this issue was a guy who goes under the name Stan.. something, it's the same guy as bitonic he admitted, you can also see his times on leader boards with both names. That guy really had me and my favourite online pals going, hes an expert of playing hurt and telling the "truth", seems he just modded his game slightly, he had me going until he accidentally got a little too good time. Now hes also just out of control though if you look at his EA leader board times. Very sympathic personality though and he will never admit of using any cheat.
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Post by rcgldr on Jan 26, 2010 22:52:15 GMT
Before patch 1.02 most of the cheaters were using the super speed mode from trainers (I'm aware of at least two of these). Since patch 1.02 at least one of these trainers was in the process of being updated, but I don't know if it has been released.
What the super speed hack does is multiply the acceleration and top speed of all cars, but it is still controlled by the throttle, so a player could attempt to hide the cheat by using a small amount of throttle, or make it obvious by running at what appears to be 500kph when I've seen it used online.
In terms of mods, although there's just one main file for grip, increasing power requires modifying individual car files, and increasing power also requires increasing other parameters in order to make it work. Apparently only a few players are willing to do this, as most will just wait for the 1.02 versions of the trainers to be released.
In terms of online glitches, in a recent race at Silverstone GP in a 10.0 67 Stingray, I was greatly out accelerating two other 67 Stingrays when using nitrous. The other two players claimed they were also using nitrous, when I easily passed them. From my view it just seemed like they were accelerating slowly, from their point of view, I was cheating. I'm not sure if this was a lag issue, but the car didn't seem to be accelerating unusually fast, but I don't drive the 67 Stingray that often either. In the prior race at Nordschleife, acceleration between cars seemed to be about the same, so I don't know what caused this.
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Post by mercedesclkgtr on Jan 27, 2010 10:52:17 GMT
In terms of online glitches, in a recent race at Silverstone GP in a 10.0 67 Stingray, I was greatly out accelerating two other 67 Stingrays when using nitrous. The other two players claimed they were also using nitrous, when I easily passed them. From my view it just seemed like they were accelerating slowly, from their point of view, I was cheating. I'm not sure if this was a lag issue, but the car didn't seem to be accelerating unusually fast, but I don't drive the 67 Stingray that often either. In the prior race at Nordschleife, acceleration between cars seemed to be about the same, so I don't know what caused this. could it be the speed bug re-appearing again? or something that they have changed in the patch update that can cause this?
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Post by rcgldr on Jan 27, 2010 22:43:48 GMT
In terms of online glitches, in a recent race at Silverstone GP in a 10.0 67 Stingray, I was greatly out accelerating two other 67 Stingrays when using nitrous. could it be the speed bug re-appearing again? or something that they have changed in the patch update that can cause this? After re-thinking this, I don't think there was a bug. I was in the lead but spun out on the final turn. I reset and the two other cars passed by while I was still getting back up to speed. I now think that I just started using nitrous before the two other cars did in an attempt to close the gap. I assume that I started gaining on the cars with with faster speed before they started using nitrous as well. Once my speed was faster, if all of us started using nitrous, then the speed differential remains constant, and I continued to close and then pass by, since the initial speed differential remained about the same while we are all accelerating at the same rate until we reach top speed, which didn't happen because we have to brake for turn 1 before reaching top speed.
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Post by TheGreenMonster (PC) on Jan 28, 2010 1:47:50 GMT
If these pack files are a part of the game is it consider cheating by using them?
These pack files are sounding pretty good to me right Im having problems keeping up with you guys....
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Post by rcgldr on Feb 3, 2010 0:36:56 GMT
When races are determined by one or half a second on two laps. In my experience, it's extremely rare for 1 second a lap to make a difference in a short race, as the starting position, launching fast, and getting past slower players if not starting at the front makes more of a difference. In a medium long race, like 4 laps at Spa, then 1 second per lap would be significant, but passing is difficult without contact unless the slower player gave way. Perhaps because I'm in the USA, but there are only a very small number of players are about the same speed as me. There are a few players that are significantly faster than me (Cipriani, zx12rcr, ...), while most players are significantly slower than me. Generally I find that I end up racing by myself away from other cars (which is also what happens in real world races where drafting isn't a factor) except for the shorter races, or unless I'm playing follow the leader to keep from getting noticed by other players. What I don't know is how much of the difference in lap times is due to a difference in systems (and controllers), and how much is due to the difference in players, but as just mentioned, it's not having a significant effect on my online experience, other than I'm sometimes driving slower on purpose or using slower cars to avoid DNF'ing other players or to not get noticed as beign significantly faster. As mentioned before, something is going on with the slower players. I recall a 14.0 race where I was following the leader in a slow group where both of use had LP560's, and it appeared I had more power as I was able to ease of and get back on the throttle and gain on the slower player. I had to really ease off on my driving, braking early, not going full throttle as soon, and sometimes easing off the throttle on straights, in order to stay behind the other player, and I've seen this happen a few times. This may have been due to bad choice of upgrades on the LP560, so I'd need something like the Zonda R to do a better comparason to see if slower players are at a significant disadvantage because of some system related issue. This could be some simple issue like a bad controller setup where the throttle only went to 80% or 90% of full throttle.
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Post by TheGreenMonster (PC) on Feb 4, 2010 20:57:49 GMT
How would you know if your controller was setup incorrectly?
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Post by rcgldr on Feb 4, 2010 21:25:42 GMT
How would you know if your controller was setup incorrectly? Since NFS Shift doesn't include any display of controller outputs, I don't think there is a way to make sure you're getting 100% throws within the game, but running the controller's calibration should give you some indication that you're getting full throw. I think this would be a rare problem. Some games will show bars or a slider for each axis to let you know you have full throw. In the older NFS games, you'd see this when setting the sensitivity. It was a problem with patch 1.1 in ProStreet. If you were using a joystick to steer (like I do), or had an older wheel and pedal set, which uses 8 bit (versus 10 bit) output for x axis (steering axis), you only got 25% throw in the steering, making the game unplayable with the patch.
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Post by masterblaster72 (PC) on May 10, 2010 15:05:15 GMT
I have a very simple question for this forum of respected racers. I found that running my game unpacked reduced my steering lag. The following is my very simple question;
Is running the game un-packed (and completely unmodded) considered cheating?
Thanks,
MB
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