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Post by dimitrikhoz on Aug 16, 2011 21:25:16 GMT
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Post by Deleted on Aug 17, 2011 7:04:24 GMT
I only expect this 3000 miles won't with boring road, nfshs had about 130 km of road and every part was fun, not like undercover where most of it was boring
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Post by Jussi on Aug 17, 2011 8:12:19 GMT
If I heard right what they said here... It's going to have 300 kilometers (186.4 miles) of road. Jussi
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Post by dimitrikhoz on Aug 17, 2011 13:54:08 GMT
I am fine with 300+ km. It is 2+ times more than in NFS HP2010, Shift2 or Undercover. It is not about the quantity, it is about quality, right?
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Post by Deleted on Aug 18, 2011 6:42:38 GMT
Yes, the qualitiy of undercover tracks was not good, it was just boring, hp2010 had better tracks, nfs2 se had only 57.1 km of road, but tracks were amaizing
Will there be only sprint and circuit, or also other type of events?
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Post by dimitrikhoz on Aug 18, 2011 17:31:34 GMT
Yes, the qualitiy of undercover tracks was not good, it was just boring, hp2010 had better tracks, nfs2 se had only 57.1 km of road, but tracks were amaizing Will there be only sprint and circuit, or also other type of events? We already have an answer in one of the threads: isrc2.proboards.com/index.cgi?board=nfstr&action=display&thread=1196&page=5Here it is a copy from that source: "Besides Sprint Races, you can expect to parcticipate in Time Attacks, Rival Battles, Cop Pursuits, and Survival races where you'll have to avoid avalanches and such. The races where you get out of your car are called Big Action Events, and those only occur at key points in the race. In total, there is still plenty of racing fun to be had inside your car.” (gamerlive.tv/article/hands-need-speed-run-still-racing-game-its-core?page=0,1)
So we all know Sprint Races, Time Attacks, and Cop Pursuits from previous NFS Series. Let us get some extra info about Rival Battles ans Survival Races:
“Rival Battle races pit you against an angry AI opponent who’s had his aggression cranked to 11. Fortunately, there’s some continuity at play, and once a rival has been eliminated, they’re out of the race for good.
Survival mode is likely to be the sticking point, as it’s where you’ll find the game’s QTE sequences. While we didn’t get to see any of these sequences during the demo, a quick snippet in the trailer showed a car narrowly avoiding an avalanche on a mountain road. The intent of these scenes is to add a cinematic flair to the game, and from what we understand this is where the game’s usage of the Frostbite 2 engine will be most apparent."(www.gamesradar.com/xbox360/need-for-speed-the-run/preview/need-for-speed-the-run-hands-on-preview/a-2011072713295030 61/g-2011042995246227005)
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Post by Deleted on Aug 19, 2011 6:56:41 GMT
Yes, right, there were so much data, I couldn't reorganize all
It looks good, rather this than drag or other stupidities, survival will be badass
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