Recently, in the light of DLC and patch speculations from EA, I was thinking about how many gamers there are in the world who, at the same time, play Shift2 on PC and also have an Internet access.
To get an official data, I collaborated with the well-known nfsstats.vvvgamer.com/ web site that gets its data straight from EA servers.
Taking into account very fast career progress in Shift2, when after 10-15 hours of gameplay people attain Lvl20, and most of folks get instant access to Lambos and Paganies because of the Limited Edition, setting pretty fast Class A time (that will beat time made in Class C) does not take long even for a keyboard player.
But, unfortunately, competing online in the Class D and C gave me Top 200 positions at many tracks against people who drive Class A.
How it comes?
Conlusion: There are about 200-400 people who play this game on the regular basis, and defenitely less than 1000 registered PC players in the WHOLE WORLD who play this game online at all.
Where is my prove? Just look at this screen of my stats:
P.S.> If EA will ever release a DLC for the PC platform, it will be a charity move from their side.
I was a bit dissapointed with the physics in Shift 2. One issue is what I call a yaw stability issue, causing some cars to weave side to side, but mostly causing an excessive oversteer reaction at high speeds, that require counter-steering inputs in advance of the cars reaction to control the oversteer. You have to memorize control inputs at some key spots at various tracks as opposed to relying on the feedback you get from the car. The other issue is a lack of "feel" or feedback from the cars, which I mention below.
I did a few runs online with Shift 1, about 8 hours ago, and the biggest difference is I get a sense of what the cars are doing in Shift 1 that I don't get in Shift 2. Part of this is the exaggerated oversteer in Shift 1, but that oversteer is controllable with throttle and/or steering inputs, as you get a "feel" for what the car is doing.
Shift 2 doesn't seem to have any"feel" at all, I'm never sure when a car is at the limits until it just stops responding to steering inputs and starts going wide of the racing line or sometimes off track.
The online experience without any chat between players, doesn't seem much different than racing AI cars, except that the range of skill varies more, and a lot of players end up dropping out of the lobby or dropping out mid race.
CmdrTomalak (PC/PS3/PS4): Yep. Dead. Dead. Dead... Somebody should put it out of its misery. It all started waaaaaay back when Most Wanted came out and we all met on the EA forums and decided to branch out on our own. Sad way to go...
Mar 28, 2018 17:40:31 GMT
Tonnzzaah (PC/360/PS4): And unfortunately, the way Need For Speed games were for quite long time didn't help this place at all, for starters, I dropped off from NFS games completely. I did get both Shifts, Hot Pursuit (2010) and later Rivals, but they weren't enough...
Apr 8, 2018 15:00:56 GMT
Chandrian: I don't know how many of you know, but for a while, NFS World has worked very well on a public online server (probably a month or more since it became more stable), containing over 150k registered players.
Sept 7, 2018 14:15:36 GMT
Chandrian: The sync is now allowing races with more than 2 players, and pretty much all original NFSW features are working. The best part is that everything is available for in-game cash on this server.
Sept 7, 2018 14:15:53 GMT
Chandrian: You have to start with a new driver profile, but the progression isn't that hard. If you wanna play NFSW online again, then I advise downloading the launcher of this online server and also joining this Discord server:
Sept 7, 2018 14:16:13 GMT