So he achieved 2nd in 2 of the less driven tracks?
Plus a 3rd at another Ebisu track. The tracks he's done well at would correspond to tracks where increased grip would help. I think the fact that he's posted lap times at wrecord.com is an indicator (but not proof), that he was never cheating.
Tuning isn't making that much difference in lap times, at least for some players at certain tracks, perhaps another system sensitivity issue. From his thread at NFS Unlimited, he does have steering assist set to low and traction control set to high.
The traction control I can understand. I don't understand why the steering assist set to low is helping some players, but it does. It doesn't help me much though. Setting steering speed sensivity to 50% or higher seems to be helping me at Willow Springs, so I leave it set at 50%. Other players report setting it to 100%, even though not realistic anymore, helps lap times for them.
You seem to be ignoring my points about rtxus being signficantly faster than paragleiber, everywhere, not just a few technical turns where perhaps some ideal racing line would explain the difference.
Jeff do you know if rxtus changed any values in the controllerdefault files? I agree with you that in the video paragleiber posted it looks like rxtus has an advantage with his car either just going faster or has better grip compared to paragleibers. They should perform at the same level since they use Bonus cars in that competition. Either way it has nothing to do with rxtus PC since my system is even faster than his. I also run a 285 GTX but that and my processor is heavily overclocked. I think is could be from the fact rxtus changed values in the controllerdefault files on his pad. You go ahead and try that yourself and see if you can beat your own lap times very easy.
Youve asked many of them? That's an awful lot of players that are slow online to ask. Well.. if you ask about assists, most will say they drive in pro mode and think it's explaining their losses, when their in fact are just bad drivers with less practice using assists. I feel pretty convinced that it is that way.
online the slower players use many assists which cause them to brake earlier!
I've asked many of them and most are using no assists. Also it's not just the braking, I can out corner them and I'm seeing sufficient smoke from their tires to assume they are at the limits. [/quote]
I've asked enough to find about 10 to 20 slower players that stated they weren't using any assists. Usage of assists wouldn't explain slower cornering speeds though. I've seen other cars slide off track or at least go wide on a turn, while my car held with both the other car and my car apparently going the same speed. It's possible that some subtle bouncing issue is causing this.
In the paragleiber versus rxtus video, both are running the DBR9, which isn't tunable, so it's not a setup issue.
The bouncing issue is obvious at Dakota Tri-Oval in the Zonda R and CCX once you start running sub 31 second lap times, taking the turns over 180mph == 288 kph, where a bad bounce will typically send your car into the wall. Rustle Creek has a similar issue, but it's car sensitive, the Evo with stage 3 bodykit bounces badly there, but the Camaro does not. The banked oval issue and the dip at Eau Rouge at Spa issue seem to be related to suspension compression or due to the way the game's physic calculations. It's possible that when in a dip or banked turn, the engine ends up doing an integration step that calculates a position that places some parts of the car below the surface of the track, resulting in a huge collision force calculation.
As far as controller settings go, speed sensitive steering is having some effect, but I haven't messed with it much. Anak and a few other players (WolfKing?) report that the cars grip better with steering assist set to low, but that doesn't seem to work for me, and it doesn't seem to work for anyone at tracks like Willow Springs, because the game's racing line is not ideal on those tracks.
I think the steering assist is quite good.But at only some tracks (WIllow, like you mentioned and Silverstone Inter) it doesnt work and the assist is too strong.it doesnt shhow the wrong like though ,but it makes the car so unsensitive ,that you can only brake and throttle, there isnt much room for own steering aktions at those tracks, like the car is extremely glued;) The steering assist stabilizes the car a lot but making it less sensitive ,with speedsteering at 0% the overall sensitivity improves
About the slow players, did you ask them for their controlers?Most of the slow had new gamepads or even keyboards.Also a custom setup is a mystery/ cheat for them
About the slow players, did you ask them for their controlers?
Yes, a few were using wheel and pedal sets, which eliminates the controller issue, but the controller setup could still be an issue.
There are no setups for the loaner cars like the DBR9, so setups wouldn't not explain the differences there, or in the videos of paragleiber versus rtxus.
I don't know what aspect of a system is affecting the game. The variable that could affect grip are the bounce issue and tire temperatures. I tend to think that it's related to bouncing since the bouncing is very unrealistic. I'm not sure what weakness there is in the physics that allows the bouncing to cause cars to actually go airborne. My guess is that there's a much smaller and much faster rate of vertical oscillation going on that's messing up the grip, and for some reason, it's system sensitive, similar to the large bouncing issue that varies between different videos posted by the players.
If someone is using a gamepad what preset would they use?
I would assume "generic pad". I've used both "generic pad" and "generic wheel". Once I choose one of those defaults, then adjusted the settings to the same values (0% deadzone, 50% sensitivity, ...) I wasn't able to detect any diffference in game play.
It did seem that speed sensitive steering set to 50% was better than 0% for me, but I never continued with this to see if 100% was better still. 100% would be similar to the stick used on a F-16, where pressure on the stick is tranlated into a roll or pitch rate, independent of the air speed. For a racing game, at 100%, the input is a cornering g-force input as opposed to a steering angle input, so full throw would be maximum g and half through would be 1/2 maximum g, regardless of the car's speed.
With Pad It felt the best when I used G27 separate Pedals;) But you have to reconfigure the axis then..When the graphics manufracturer and the cpu arent affecting the system, it should be the Ram or Mainboard.Or maybe the OS too?I know that rtxus is using Win 7 Ultimate.
With Pad It felt the best when I used G27 separate pedals.
The software for my joysticks allows me to virtualize separate brake and throttle axis, even though I only use a single physical axis. I already use this in some games to get auto-blip and auto-cut. I'll try a "separate axis" setup with the G27 preset in Shift.
One little interesting "glitch" I found was when I first started the pbrc's. I raced Silverstone GP over and over and over and could not get close to other people's times. For some reason I decided to check my Profiler version. It was out of date. I updated to 5.08 and bam, gained a full four seconds.
Jussi: Oh wow, the photobucket 3rd party hosting service is only $399.99 per year.
Sept 25, 2017 8:21:10 GMT
Jussi: Got it sorted with OneDrive
Sept 25, 2017 16:12:25 GMT
Tonnzzaah (PC/360/PS4): Haven't it been quite dead for a while now? It's really a shame, as back when this was awesome place to hang out, and, well. I did stop being that active here, as unfortunatelly I kind of lost my love towards Need For Speed games. It's a shame, really...
Oct 14, 2017 20:58:24 GMT
CmdrTomalak (PC/PS3/PS4): Still playing NFS 2015. Haven't checked out the newer ones yet. Payback looked like The Run. Anyone check it out?
Oct 27, 2017 15:25:41 GMT
TimTaylor (PC/PS3): hi, long time ago that i was here, atm playing forza fh3 and forza 7 and saw the ads for payback, maybe i buy it
Nov 18, 2017 17:41:33 GMT
TheGreenMonster (PC): I've been racing projects cars 2 but wanted to know if the newest NFS payback was compatible with a steering wheel does anyone know??
Dec 2, 2017 17:42:28 GMT
Bandit (PC/PS3/4): I upgraded my rig to a triple monitor setup and T300 and now am very much enjoying Assetto Corsa. One of the best racers out there atm.
Jan 14, 2018 12:05:15 GMT
egoist208: ded forum
Jan 22, 2018 20:21:36 GMT
CmdrTomalak (PC/PS3/PS4): Yep. Dead. Dead. Dead... Somebody should put it out of its misery. It all started waaaaaay back when Most Wanted came out and we all met on the EA forums and decided to branch out on our own. Sad way to go...
Mar 28, 2018 17:40:31 GMT
Tonnzzaah (PC/360/PS4): And unfortunately, the way Need For Speed games were for quite long time didn't help this place at all, for starters, I dropped off from NFS games completely. I did get both Shifts, Hot Pursuit (2010) and later Rivals, but they weren't enough...
Apr 8, 2018 15:00:56 GMT
Chandrian: I don't know how many of you know, but for a while, NFS World has worked very well on a public online server (probably a month or more since it became more stable), containing over 150k registered players.
Sept 7, 2018 14:15:36 GMT
Chandrian: The sync is now allowing races with more than 2 players, and pretty much all original NFSW features are working. The best part is that everything is available for in-game cash on this server.
Sept 7, 2018 14:15:53 GMT
Chandrian: You have to start with a new driver profile, but the progression isn't that hard. If you wanna play NFSW online again, then I advise downloading the launcher of this online server and also joining this Discord server:
Sept 7, 2018 14:16:13 GMT