Rxtus uses pad and paragleiber uses wheel - maybe pad favors bonus cars? It is also clear to me that rxtus´s car was much faster than paragleibers in those videos. On Spa he keeps pulling away once he overtook.
A pad surely not favors a bonus car, I think. What I experienced ,the MC12 was much more stable and exactly with a wheel. But a pad is faster on some short tracks with tight corners.I'd count Ambush to these tracks ,because its easy to loose seconds in the last part with the sharp corners at the end.
Could be. But at least in this last corners ,a fast steerig reaction is needed.I think a Pad can do this better and has a small benefit on those tracks.A good example is Ebisu e.g. With a small steering radius on the wheel (<90° , I think) the controllers a nearly equal.That was my experience so far;) So in conclusion I'd say the radius is important.
The more videos I see like these, the more convinced I am that NFS Shift's gameplay, specifically bouncing and grip level, and the corresponding lap times, are affected by a players system, but I don't know what specifically is causing this.
Other racing games don't have this problem. Even if the graphics are affected by a slower system, the control inputs, gameplay, and lap times are not affected. The main exception was NFS Undercover which would pause the entire game if it got behind.
The classic NFS games, like High Stakes and Porsche Unleashed never had this problem.
I like NFS Shift, but it's not a good platform for competitive play because of the system sensitivity. You'd need a LAN party where all PC's are identical to make the game fair.
I dont think it's especially affected by the system ,this game has a big luckfactor, easy visitable at Spa , Ambush and Nordschleife.Sometimes I run the Nordschleife below 6 and as smooth as ProxKruiz and sometimes my Zonda is unstable and bounces a lot.On Ambush the same.In Spa is Eau Rouge pure luck.Sometimes 205, then 235 kmh in this corner
EDIT: And this also happens in quickrace.
Last Edit: Mar 25, 2010 14:31:20 GMT by SPEEDFr3ak
I dont think it's especially affected by the system ,this game has a big luckfactor, easy visitable at Spa , Ambush and Nordschleife.
Sometimes I run the Nordschleife below 6 and as smooth as ProxKruiz and sometimes my Zonda is unstable and bounces a lot.On Ambush the same.In Spa is Eau Rouge pure luck. Sometimes 205, then 235 kmh in this corner
Some of the tracks do involve luck in some key turns, such as Eau Rouge at Spa because of the bouncing issue. Nordschliefe is long enough that one corner isn't going to result in a 5 second difference in lap times.
It is possible that there's some quirk in the game related to tire temperatures and the corresponding grip that's affected by a players system, but I think that the same issue that causes the bouncing is having an indirect effect on grip.
If you've raced other players online, there are a lot of players that seem slower, using the same assists as you, yet they have to brake sooner and take turns slower because they are getting less grip (and/or power?). Similar to the video with rtxus, I can easily follow these slower players, having to ease off the throttle and brake sooner than normal, because I'm getting more grip and/or power than those other slower players. If I tap them from behind on a straight, even though it speeds them up and slows me down, I quickly close the gap after just 1 or 2 turns.
At the same time I recall a short online session with Cipriani, and at every track, in 14.0 and lower rated cars, where the grip variation seems to have even more effect, he was gaining on me about 1/2 second in every turn, despite sometimes starting at the back of the pack when I started at the front, where he had to drive through the field which meant he couldn't use some ideal racing line, yet still managed about the same rate of closure.
I doubt it's setup, because Anak did this standing start 5:54.120 lap at Nordshliefe in default tuned Zonda R. This is a video made from a replay which reduces the visual bouncing a little, but the bouncing is noticably less than videos made from replays made by most other players:
To the vid.I defintily doubt ,that this was a default Zonda.In Schwedenkreuz with more than 330, that cant be a stock setup without changes.I've taken a look at it many times and some places seem really unreal for me , he can drive some corners a lot faster than r4veNNN who was able to do a 5:48.So Anak has a bit too much grip in my view.Well I tried it too and concentrated on a few corners , they arent masterable this way. The speed in the corners is sometimes unsual fast, but the speed in acclerating is normal.Also the line isnt perfect.I've never seen such a phenomenon except for me increasing grip!
Note that most of Anak's videos were made before any grip hacks were available. The modding tools used to increase grip didn't exist (or were little known) at that time, so it's very unlikely that his game was modified (assuming he wasn't capable of reverse engineering the .bff files on his own). Also based on his thread at NFS Unlimited, there was no claim of those laps being fast, it was just meant to be a comparason of various cars at Nordschleife without tuning. Link to that thread:
With the current state of the modding tools, grip can be modified, but I'm not aware of any mod to reduce the bouncing, yet I see youtube videos where the bouncing is much less than normal. It turns out that videos made from replays from hood cam reduces the bouncing, so those videos will look unusually smooth. The videos made from replays from in car view only reduce the bouncing slightly and these can be compared to see differences.
Anaks times are really fast esp the CCX, Veyron, Zonda F, which aint really controlable on the track with the stock setup.But some are slow like the Elise with 6:35, where a 6:26 is possible
But why has anak two youtube accounts then?arathrok and Rawana?I didnt acuse anak to cheat , but Rawanas video on youtube you linked seems unreal. I didnt say his videos look too smooth.The Speeds are sometimes too high and seemed to be slightly cheated
btw.Converting bff files and mod them was discovered in Sept.25th 09 Unpacking the game was discovered in Sept.28th 09
Anaks times are really fast esp the CCX, Veyron, Zonda F,
Well you can look at Cipriani's videos, except he hasn't posted one for Nordschleife, that I'm aware of. His Willow Springs video speeds were close to zx12rcr's willow springs, although zx12rcr stated that his 1:05.xxx times are some type of fluke lap times that happen once every 30 or 40 laps, plus zx12rcr ran in time attack mode which may be faster, possibley due to tire temperatures in time attack mode.
Similar to Anak, zx12rcr doesn't appear to have made any more videos or played online in quite a while. In zx12rcr's case he stated he was going back to rFactor.
Possible, but it seems unlikely, since some of his runs were made before he made the videos, and before the stated Sept 28 date when the mods first started to appear and were only known to a very few number of players.
I'm sure Cipriani isn't cheating and he also runs unusually fast lap times, especially in 14.0 events where what I think is a grip sensitivity to a players system is having more effect.
However, what triggered this again for me was looking at Paragleiber's video and how quickly rtxus was able to close in on Paragleiber, closely follow, then easily pass. At Ambush Canyon, it seemed that rtxus was hanging back on the first 2 laps, then quickly closed and passed on the last lap, only to spin out on the last turn, perhaps due to a lag related collision. In the final race at Nordschliefe, he gets by and pulls away quite quickly. He can probably run sub 6:10's with the Aston Martin at Nordschliefe (that race was a 6:11).
online the slower players use many assists which cause them to brake earlier!
I've asked many of them and most are using no assists. Also it's not just the braking, I can out corner them and I'm seeing sufficient smoke from their tires to assume they are at the limits.
Jussi: Oh wow, the photobucket 3rd party hosting service is only $399.99 per year.
Sept 25, 2017 8:21:10 GMT
Jussi: Got it sorted with OneDrive
Sept 25, 2017 16:12:25 GMT
Tonnzzaah (PC/360/PS4): Haven't it been quite dead for a while now? It's really a shame, as back when this was awesome place to hang out, and, well. I did stop being that active here, as unfortunatelly I kind of lost my love towards Need For Speed games. It's a shame, really...
Oct 14, 2017 20:58:24 GMT
CmdrTomalak (PC/PS3/PS4): Still playing NFS 2015. Haven't checked out the newer ones yet. Payback looked like The Run. Anyone check it out?
Oct 27, 2017 15:25:41 GMT
TimTaylor (PC/PS3): hi, long time ago that i was here, atm playing forza fh3 and forza 7 and saw the ads for payback, maybe i buy it
Nov 18, 2017 17:41:33 GMT
TheGreenMonster (PC): I've been racing projects cars 2 but wanted to know if the newest NFS payback was compatible with a steering wheel does anyone know??
Dec 2, 2017 17:42:28 GMT
Bandit (PC/PS3/4): I upgraded my rig to a triple monitor setup and T300 and now am very much enjoying Assetto Corsa. One of the best racers out there atm.
Jan 14, 2018 12:05:15 GMT
egoist208: ded forum
Jan 22, 2018 20:21:36 GMT
CmdrTomalak (PC/PS3/PS4): Yep. Dead. Dead. Dead... Somebody should put it out of its misery. It all started waaaaaay back when Most Wanted came out and we all met on the EA forums and decided to branch out on our own. Sad way to go...
Mar 28, 2018 17:40:31 GMT
Tonnzzaah (PC/360/PS4): And unfortunately, the way Need For Speed games were for quite long time didn't help this place at all, for starters, I dropped off from NFS games completely. I did get both Shifts, Hot Pursuit (2010) and later Rivals, but they weren't enough...
Apr 8, 2018 15:00:56 GMT
Chandrian: I don't know how many of you know, but for a while, NFS World has worked very well on a public online server (probably a month or more since it became more stable), containing over 150k registered players.
Sept 7, 2018 14:15:36 GMT
Chandrian: The sync is now allowing races with more than 2 players, and pretty much all original NFSW features are working. The best part is that everything is available for in-game cash on this server.
Sept 7, 2018 14:15:53 GMT
Chandrian: You have to start with a new driver profile, but the progression isn't that hard. If you wanna play NFSW online again, then I advise downloading the launcher of this online server and also joining this Discord server:
Sept 7, 2018 14:16:13 GMT