The servers seemed to be doing well April 7 and most of April 8, but by late night April 8, they started to slow down, resulting in long waits for post race stats to update, same as with the March 19 Beta test.
As mentioned they did this in the March 5 Beta, except they unlocked all tracks for all levels on the last day of the Beta. For the March 19 and April 7 betas, they wanted more players per race, so they eliminated over half of the tracks, and split the remaining tracks into two groups, lvl 1->5, lvl 6->10, except for Silk Road and Mason Street, which are lvl 9->10 only.
I would make more sense to split up the tracks by tier, tier 1 Charger or Speed3, tier 2 Elise (really a tier 3 car, but not as fast as BMW), tier 3 BMW.
CmdrTomalak (PC/PS3/PS4): Yep. Dead. Dead. Dead... Somebody should put it out of its misery. It all started waaaaaay back when Most Wanted came out and we all met on the EA forums and decided to branch out on our own. Sad way to go...
Mar 28, 2018 17:40:31 GMT
Tonnzzaah (PC/360/PS4): And unfortunately, the way Need For Speed games were for quite long time didn't help this place at all, for starters, I dropped off from NFS games completely. I did get both Shifts, Hot Pursuit (2010) and later Rivals, but they weren't enough...
Apr 8, 2018 15:00:56 GMT
Chandrian: I don't know how many of you know, but for a while, NFS World has worked very well on a public online server (probably a month or more since it became more stable), containing over 150k registered players.
Sept 7, 2018 14:15:36 GMT
Chandrian: The sync is now allowing races with more than 2 players, and pretty much all original NFSW features are working. The best part is that everything is available for in-game cash on this server.
Sept 7, 2018 14:15:53 GMT
Chandrian: You have to start with a new driver profile, but the progression isn't that hard. If you wanna play NFSW online again, then I advise downloading the launcher of this online server and also joining this Discord server:
Sept 7, 2018 14:16:13 GMT