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Post by rcgldr on Mar 27, 2010 7:32:43 GMT
He's posted a few lap times at wrecord.com, #2 at Ebisu South and #2 at Horse Thief Mile, although it's been over a month since he submitted a new lap time. wrecord.com/player_info.php?id=359
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Post by VGSpeedPro on Mar 27, 2010 8:34:09 GMT
So he achieved 2nd in 2 of the less driven tracks? ;P Thats awesome! Seriously, if his times with default cars were real, he would own World Records easy. Rogério
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Post by rcgldr on Mar 27, 2010 9:50:57 GMT
So he achieved 2nd in 2 of the less driven tracks? Plus a 3rd at another Ebisu track. The tracks he's done well at would correspond to tracks where increased grip would help. I think the fact that he's posted lap times at wrecord.com is an indicator (but not proof), that he was never cheating. Tuning isn't making that much difference in lap times, at least for some players at certain tracks, perhaps another system sensitivity issue. From his thread at NFS Unlimited, he does have steering assist set to low and traction control set to high. The traction control I can understand. I don't understand why the steering assist set to low is helping some players, but it does. It doesn't help me much though. Setting steering speed sensivity to 50% or higher seems to be helping me at Willow Springs, so I leave it set at 50%. Other players report setting it to 100%, even though not realistic anymore, helps lap times for them. You seem to be ignoring my points about rtxus being signficantly faster than paragleiber, everywhere, not just a few technical turns where perhaps some ideal racing line would explain the difference.
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Post by Grnkjr0 on Mar 27, 2010 10:17:38 GMT
Jeff do you know if rxtus changed any values in the controllerdefault files? I agree with you that in the video paragleiber posted it looks like rxtus has an advantage with his car either just going faster or has better grip compared to paragleibers. They should perform at the same level since they use Bonus cars in that competition. Either way it has nothing to do with rxtus PC since my system is even faster than his. I also run a 285 GTX but that and my processor is heavily overclocked. I think is could be from the fact rxtus changed values in the controllerdefault files on his pad. You go ahead and try that yourself and see if you can beat your own lap times very easy.
Poul
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Post by SPEEDFr3ak on Mar 27, 2010 11:09:20 GMT
But, I tried the changed values with my pad and didnt notice any difference.I think ,these values are affecting the ForceFeedback ,arent they?An XboxPad only shakes ,nothing more.
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Post by TomasT (PC) on Mar 27, 2010 15:58:05 GMT
Youve asked many of them? That's an awful lot of players that are slow online to ask. Well.. if you ask about assists, most will say they drive in pro mode and think it's explaining their losses, when their in fact are just bad drivers with less practice using assists. I feel pretty convinced that it is that way.
I've asked many of them and most are using no assists. Also it's not just the braking, I can out corner them and I'm seeing sufficient smoke from their tires to assume they are at the limits. [/quote]
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Post by rcgldr on Mar 27, 2010 22:01:52 GMT
Jeff do you know if rxtus changed any values in the controllerdefault files? No, I haven't raced Shift online in quite a while. However wouldn't the wrecord client complain if the controller default files were changed? I've asked many of them (slower players) and most are using no assists. Youve asked many of them? I've asked enough to find about 10 to 20 slower players that stated they weren't using any assists. Usage of assists wouldn't explain slower cornering speeds though. I've seen other cars slide off track or at least go wide on a turn, while my car held with both the other car and my car apparently going the same speed. It's possible that some subtle bouncing issue is causing this. In the paragleiber versus rxtus video, both are running the DBR9, which isn't tunable, so it's not a setup issue. The bouncing issue is obvious at Dakota Tri-Oval in the Zonda R and CCX once you start running sub 31 second lap times, taking the turns over 180mph == 288 kph, where a bad bounce will typically send your car into the wall. Rustle Creek has a similar issue, but it's car sensitive, the Evo with stage 3 bodykit bounces badly there, but the Camaro does not. The banked oval issue and the dip at Eau Rouge at Spa issue seem to be related to suspension compression or due to the way the game's physic calculations. It's possible that when in a dip or banked turn, the engine ends up doing an integration step that calculates a position that places some parts of the car below the surface of the track, resulting in a huge collision force calculation. As far as controller settings go, speed sensitive steering is having some effect, but I haven't messed with it much. Anak and a few other players (WolfKing?) report that the cars grip better with steering assist set to low, but that doesn't seem to work for me, and it doesn't seem to work for anyone at tracks like Willow Springs, because the game's racing line is not ideal on those tracks.
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Post by SPEEDFr3ak on Mar 28, 2010 0:05:24 GMT
I think the steering assist is quite good.But at only some tracks (WIllow, like you mentioned and Silverstone Inter) it doesnt work and the assist is too strong.it doesnt shhow the wrong like though ,but it makes the car so unsensitive ,that you can only brake and throttle, there isnt much room for own steering aktions at those tracks, like the car is extremely glued;) The steering assist stabilizes the car a lot but making it less sensitive ,with speedsteering at 0% the overall sensitivity improves
About the slow players, did you ask them for their controlers?Most of the slow had new gamepads or even keyboards.Also a custom setup is a mystery/ cheat for them
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Post by rcgldr on Mar 28, 2010 1:17:18 GMT
About the slow players, did you ask them for their controlers? Yes, a few were using wheel and pedal sets, which eliminates the controller issue, but the controller setup could still be an issue. There are no setups for the loaner cars like the DBR9, so setups wouldn't not explain the differences there, or in the videos of paragleiber versus rtxus. I don't know what aspect of a system is affecting the game. The variable that could affect grip are the bounce issue and tire temperatures. I tend to think that it's related to bouncing since the bouncing is very unrealistic. I'm not sure what weakness there is in the physics that allows the bouncing to cause cars to actually go airborne. My guess is that there's a much smaller and much faster rate of vertical oscillation going on that's messing up the grip, and for some reason, it's system sensitive, similar to the large bouncing issue that varies between different videos posted by the players.
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Post by TheGreenMonster (PC) on Mar 28, 2010 5:29:13 GMT
If someone is using a gamepad what preset would they use? under //Gameplay/contols ???
"Example" I use a G25 wheel, except I'm using preset 8 for a G27 wheel because someone said it was faster... and it is faster
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Post by rcgldr on Mar 28, 2010 7:45:20 GMT
If someone is using a gamepad what preset would they use? I would assume "generic pad". I've used both "generic pad" and "generic wheel". Once I choose one of those defaults, then adjusted the settings to the same values (0% deadzone, 50% sensitivity, ...) I wasn't able to detect any diffference in game play. It did seem that speed sensitive steering set to 50% was better than 0% for me, but I never continued with this to see if 100% was better still. 100% would be similar to the stick used on a F-16, where pressure on the stick is tranlated into a roll or pitch rate, independent of the air speed. For a racing game, at 100%, the input is a cornering g-force input as opposed to a steering angle input, so full throw would be maximum g and half through would be 1/2 maximum g, regardless of the car's speed.
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Post by SPEEDFr3ak on Mar 28, 2010 11:44:52 GMT
With Pad It felt the best when I used G27 separate Pedals;) But you have to reconfigure the axis then..When the graphics manufracturer and the cpu arent affecting the system, it should be the Ram or Mainboard.Or maybe the OS too?I know that rtxus is using Win 7 Ultimate.
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Post by rcgldr on Mar 28, 2010 20:42:23 GMT
With Pad It felt the best when I used G27 separate pedals. The software for my joysticks allows me to virtualize separate brake and throttle axis, even though I only use a single physical axis. I already use this in some games to get auto-blip and auto-cut. I'll try a "separate axis" setup with the G27 preset in Shift.
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Post by fishy (PC) on Mar 28, 2010 21:48:32 GMT
One little interesting "glitch" I found was when I first started the pbrc's. I raced Silverstone GP over and over and over and could not get close to other people's times. For some reason I decided to check my Profiler version. It was out of date. I updated to 5.08 and bam, gained a full four seconds.
There's something wrong there.
-Dwight
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Post by rcgldr on Mar 29, 2010 0:43:18 GMT
Perhaps the smoothness of control inputs effectively increases grip, and this would explain why some players do better with steering assist set to low.
Other than traction control, I don't understand why there's an apparent difference in the amount of bouncing among the videos I see at youtube though.
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