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Post by rcgldr on Jan 29, 2010 21:36:16 GMT
i'm still attracted to the online racing, but i'd really like to have another couple of online runs with fast players. I would be one of the "medium fast" players. The "fast players" are the ones line Cipriani, VRTKiller, zx12rcr, ..., but I'm not online that much and I haven't seen any of the faster players in the last couple of weeks during my short visits. As mentioned, it's pretty slow on USA evenings, and I'm not online that during weekend mid day time (which would be 7 pm to 9 pm UK time, 11 am to 1 pm local (California) time).
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Post by spiko on Feb 1, 2010 1:53:14 GMT
Wow, just raced godlike99kingz ... Dakota Tri Oval ... 28.66 in a Zonda ... me being a cheater He's accused a lot of players of cheating, seems to be random. This is a link they have at WRecord site: www.youtube.com/watch?v=ZA9hYCwWsyoSpiko
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Post by Grnkjr0 on Feb 1, 2010 4:32:50 GMT
i'm still attracted to the online racing, but i'd really like to have another couple of online runs with fast players. I would be one of the "medium fast" players. The "fast players" are the ones line Cipriani, VRTKiller, zx12rcr, ..., but I'm not online that much and I haven't seen any of the faster players in the last couple of weeks during my short visits. As mentioned, it's pretty slow on USA evenings, and I'm not online that during weekend mid day time (which would be 7 pm to 9 pm UK time, 11 am to 1 pm local (California) time). I thought VRTKiller was a cheater? A 1.58.470 at Spa GP looks to be a little too fast I think. Poul
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Post by rcgldr on Feb 1, 2010 7:56:05 GMT
I thought VRTKiller was a cheater? A 1.58.470 at Spa GP looks to be a little too fast I think. It was a fluke run. None of his other lap times seem unusually fast. That could have been done before patch 1.02 when cars were getting glitched. zx12rcr mentioned that getting a sub 1:06's at Willow Springs only occurs once every 30 to 40 laps, even though the car feels the same. You managed a 1:06.1x in time attack, so maybe time attack is quicker. Spa is bouncy almost everywhere, so maybe a very lucky lap where all the bounces help grip instead of hurting grip could cause this. Otherwise, I suspect there still may be some type of grip bug, but that belongs in the other thread. Getting back on topic, using Spa as an example, considering that over half the online players struggle to run under 2:15 at Spa, and most of the rest are struggling to get under 2:10, it's not very competitive for the players that can run 2:05's or faster. Plus the displayed time differential on the HUD exagerrates these differences, and the faster players appear to be over 10 seconds ahead halfway through the first lap, which ends up with most of the players leaving the race. One thing that would help would be to increase the DNF time based on the time it takes the leader to complete the race. 30 seconds might be enough for a 3 lap race at Alpental, but it's way too short for a 2 lap race at Nordschleife.
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Post by Grnkjr0 on Feb 1, 2010 15:11:38 GMT
Well a fluke run can happen I guess If people are way too slow I usually just wait and then try to find a lobby with faster people. I raced a bit this morning 05.00 AM, and I can understand why Jeff thinks there are a lot of "slow" players, but I will bet you they are all Americans Just race from 06.00 PM GMT until midnight and you will find a lot of players that are quite good. Poul
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Post by rcgldr on Feb 2, 2010 4:03:57 GMT
Just race from 06.00 PM GMT until midnight and you will find a lot of players that are quite good. That's 10:00 am to 4 pm my time, which I've done on the weekends. I do find a larger number of faster players, but still most of the time it's just 2 or 3 fast players in a race. For example out of the 1000 times shown for Spa, only about 115 of those times are under 2:05 (ignoring cheaters), so it's a small percentage of players, and spread out around the world. Perhaps some players are slower because they are using keyboard, which apparently doesn't work well with NFS Shift. However, a lot of times it's because the players are using slower cars. It seems that only a small number of players are using the 67 Stingray in 10.0 events or the Challenger in 6.0 events, even though those cars are dominating those classes. Other times, it's a more subtle issue, like using a LP640 instead of a Zonda R at Willow Springs, or using the SpecV instead of the LP560 in a 14.0 event (the LP560 is faster, but not by a lot). I try to help by posting links to my zip with the "setup.txt" file that describes how to setup the car (it also has a savegame). To Grnkjr0 - how many losses (4th place or worse) have you experienced in your last 100 online races, ignoring a crash fest event like Hazy View figure 8 short?
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Post by Grnkjr0 on Feb 2, 2010 4:59:12 GMT
To Jeff:
Last 100 onlince races? Not many if any and then it is not because 3 people are faster than me. I can actually not even remember when I last saw 3 people faster than me at the same time in a lobby, usually only one or two but very rarely 3 persons at the same time as long as there are no cheaters of course. If I get a 4th place or worse, it is because the room is filled with people not knowing how to drive and I of course start last. And if there is a lot of lag my car will even bounce off other cars if I just as much as kiss their rear bumper, making it sometimes impossible to overtake slower players.
But I actually raced a quite fast racer last night called klonio or something like that. He used a GT-R SpecV and I had a hard time catching up. He was the type of racer that seldom made mistakes and I usually need a lap to get the feel of the cars handling on that particular track. I invited him to join ISRC II and hopefully he will.
Poul
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Post by rcgldr on Feb 2, 2010 8:33:03 GMT
Last 100 onlince races? Not many if any and then it is not because 3 people are faster than me. This is my point, it's very rare to have 4 or more fast players in a single race. Most of the time, it's just 1 to 3 fast players in a race, and if it's a short race, the starting position and incidents with slower players prevents close racing between the faster players. It's also hard to pass when the players are close in skill level, especially since the races are relatively short. A bit off topic, but this is why I liked the collision off modes that previous NFS games had. Obviously it eliminates the issues with slower players and/or rammers, and the main issue is dealing with your view getting blocked when cars overlap with collision off (except for those players that use chase view). Note that tire temperature is modeled in NFS Shift (although they don't start off completely cold), so you have less grip in the first few turns of lap 1 than you do in later laps.
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Post by aarog5606 on Feb 2, 2010 12:42:34 GMT
There are alot of fairly fast racers, you just have to spend alot of time jumping in and out of different rooms to find them. Ive spent over an hour looking for certain people to race with, i really wish they could have made the online mode like Project Torque, where you can see who is in all the rooms before you enter.
Another thing that is hurting online play, for me and i know others, is that alot of players are young and have no common sense. Im getting sick and tired of being called a cheater every damn night i race online. It makes me not want to race in a ranked versus mode.
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Post by TheGreenMonster (PC) on Feb 2, 2010 22:14:36 GMT
It could be worse. When TheGreenMonster goes into a room %70 of the racers leave. It's a good thing for me that most kids are afraid of Monster expectly Green Monster's......... The flip side to that is that some young racers want some green paint on there car to tell there friends about, Crashing The Green Monster is like some kind of Trophy for them
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Post by TomasT (PC) on Feb 2, 2010 22:26:29 GMT
We had some really fun races a couple of nights ago though Sunny, for I dont know how many hours. =) I found 12 empty beer cans on the kitchen sink when I woke up the morning after with a headache NFS-party!
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Post by rcgldr on Feb 3, 2010 0:02:52 GMT
When TheGreenMonster goes into a room %70 of the racers leave. I hear that their just tired of trying to avoid you when lapping you (just kidding). I noticed some players dropping out depending on who's there. One player, RichardMuc, seems to spend more time entering and leaving rooms to avoid faster players than he does actually racing. I notice players leaving the rooms as well. Using a name like rcgldr helps me blend in a little, plus switching rooms and hanging back following the leader in enough races, and slowing on the last lap if I'm leading to reduce the number of DNF's to other players sort of keeps me out of the radar. Part of the reason players drop out is the DNF system in NFS Shift. What's the point of running a race if you know you won't be able to finish it because you fall back more than 30 seconds behind the leader? I've already posted a thread at EA Forums about changing the DNF time to be 20% of the leaders total race time. This would increase the DNF time to about 1:45 to 2:00 in a 2 lap race at Nordschleife. Note the time attack period for a "short" run at Nordschleife is 15:00, which is about a 2:30 DNF time for a player that can run two 6:15 laps in time attack. Note that the "long" run in time attack mode at Nordschleife is 45 minutes, which I found out by mistake.
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