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Post by rcgldr on Dec 2, 2009 1:13:26 GMT
Bouncing issues at Dakota Tri Oval are still there. The bouncing is visually smoother, but the car still ends up losing grip, sometimes enough to crash into wall, somewhat randomly.
I check the physics files, and grip multipliers are the same, but the Zonda R seemed to have a bit less grip. After more testing, it seems that steering sensitivy is reduced, and oversteer is increased, so it's mostly a change in feel, as I have to steer more and get the car turned in and oversteering sooner than before. I'm still able to run just under 1:08 on my best laps at Willow Springs.
With the reduction in max downforce from 60 to 25 in the Z06, it's slower than it was in patch 1.01 on the short tracks like Alpental and Tokyo Circuit.
Will wrecord.com archive the 1.01 stats and reset new stats for patch 1.02?
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Post by rcgldr on Dec 2, 2009 16:32:35 GMT
Bounce issue - Dakota Tri-Oval is still glitchy, sometimes bouncing a car bad enough to send it into a wall. My guess is that some part of the car body is snagging some seam between the polygons used to form the track used for the games physics. Rustle Creek is another problem track with the same issue. Nordschleife is also bouncy at the same spots as before, but in this case it's due to bumpy sections of tracks, as opposed to the seam issue for the banked oval tracks. Willow Springs is also still bouncy in turn 1. I haven't tried Ambush Canyon, but I expect it to be the same as before.
Car Handling - steering sensitivity seems decreased, while oversteer seems increased. Once I got aclimated to the change in feel, lap times are about the same.
Setup - The Z06's downforce is now capped out at 24. Previously I was running 44 front, 50 rear, which made it a great car for Tokyo Circuit and Alpental. It's still good with 24/24, but not as much as before, and with the increased oversteer, it's harder to drive. Tire pressures and toe settings needed to be moved one click left to get ths same values with patch 1.01. The MX5 upper gearing, 4th, 5th, and 6th gears ended up too tall, so I moved them left. The gearing bars are working now, but the displayed numerical gear ratios are messed up. Currently gear ratios for 5th and 6th gear on my SpecV show .89 and .87, for the Zonda .90 and .87, but the actual gearing and the gearing bars are much further apart. Note - when tuning the gearing, ignore the slope of the bars and instead pay attention to the top of the bars which incidates speed at redline, and space the top of the bars somewhat evenly.
Lamborghini Murcielago - it's tunable now, but not as fast as Zonda R, so I switched it to a high downforce setup for short tracks, while leaving the Zonda R with 0/1 downforce for most other tracks.
McLaren F1 - This was a very bouncy car before patch 1.02. I don't have the car in my garage, but at the last invitational event, time eliminator at Nordschleife in the McLaren F1, it not feels smoother over the bumps than the Zonda R.
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Deleted
Deleted Member
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Post by Deleted on Dec 5, 2009 7:09:51 GMT
I installed both 1.01, doesn't work, then 1.02 doesn't work, where's problem? And wr client also, I can't open it, why?
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Post by rcgldr on Dec 5, 2009 8:05:00 GMT
I'm not sure. You should start a new thread so more people read about this problem.
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Post by mercedesclkgtr on Dec 5, 2009 13:41:30 GMT
Lamborghini Murcielago - it's tunable now, but not as fast as Zonda R, so I switched it to a high downforce setup for short tracks, while leaving the Zonda R with 0/1 downforce for most other tracks. how much downforce do you consider " high downforce"? i've considered using the lamborghini as a seperate setup car for shorter tracks, but most times i stick with the Zonda R. and i take it that you dont run extremly close gear ratios?
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Post by Paragleiber on Dec 5, 2009 15:54:09 GMT
Could it be that they changed something about the cut detection with the patch? I could be wrong but I have the feeling I am getting less warnings when I get off the track on the outside of a corner due to a mistake, for example on Nordschleife.
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Post by rcgldr on Dec 6, 2009 4:30:12 GMT
Lamborghini Murcielago - it's tunable now, but not as fast as Zonda R, so I switched it to a high downforce setup for short tracks, while leaving the Zonda R with 0/1 downforce for most other tracks. how much downforce do you consider high downforce Before patch 1.02, I was using 44 front / 50 rear on the Z06 for short tracks. Now the max downforce is 24/24, and the Z06 is over 1 second slower at Alpental and Tokyo Circuit. I'm also using 24/24 on the Murc. Z06 already has low close ratio gearing. Murc is only a bit taller. The cars and setups I use are in this savegame: rcgldr.net/nfss/nfss.zipCould it be that they changed something about the cut detection with the patch? I could be wrong but I have the feeling I am getting less warnings when I get off the track on the outside of a corner due to a mistake, for example on Nordschleife. I haven't paid much attention to this, other than it seems there is more cut detection on the outside of turns rather than the inside.
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Post by Grnkjr0 on Dec 6, 2009 5:20:44 GMT
I really can not see much difference other than GT-R SpecV has become slower. I was unable to drive the Murch and Vette before, but now I drive the Murch and it is very nice to drive. Not that much slower than Zonda. I think a very high 1.49 or very low 1.50 is possible on Road America using the Murch. We just need Norman to tune it I see Aaron racing online the Corvette Stingray as 10.00 car - incredible fast at that rating. All in all I really have no idea what they changed about the handling and such. Poul
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Post by aarog5606 on Dec 6, 2009 14:58:18 GMT
The Corvette Stingray is very fast as 10.0 rating, but i have a feeling most of the cars we get with the patch will be fast 10.0 cars. I had a very wierd bug last night racing online, i was in constant penalty or something. I got the first penalty(never left the track), pulled off the track so everyone could pass, was back on the track before penalty was over, after the 5 seconds was up i instantly got another penalty. It happened 3 times in a row so i pulled over and waited for race to finish. Only happened that one race. The SpecV is not the only car that handles different for me. The Z06 and Zonda have less grip also. Not a big difference but enough that i would spin out in both cars, more often than normal. I think The SpecV was always bugged and now its how they intended it to be in the first place.
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Post by Paragleiber on Dec 8, 2009 19:22:54 GMT
Could it be that they changed something about the cut detection with the patch? I could be wrong but I have the feeling I am getting less warnings when I get off the track on the outside of a corner due to a mistake, for example on Nordschleife. I haven't paid much attention to this, other than it seems there is more cut detection on the outside of turns rather than the inside. Well, I take back what I said, it's not any better than before, or maybe it is on Nordschleife but on Sunday I had a 20 laps race on Road America online and got a total of 4 penalties for leaving 3 different corners on the outside...
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