Can we still use nos for online and in our comps., if wr.client is not running? If so.... What happens if i have wr.client running, forget to turn it off, assing nos to a button and race online or practice for our comps.?
I would like to install the software and register, but i can see me forgetting to turn off the wr.client, more than once. I dont want to get banned or be labeled as a cheater.
Asus P8Z68M-Pro, i7 2600k @ 4.4 mhz, 16g Corsair Vengence ram, GTX660ti oc'd, Samsung 840 Pro 256g SSD, WD Caviar Black 500g HDD. Razer Ultimate Black Widow mech. keyboard, Razer Taipan gaming mouse, 24" & 32" monitors, G25 racing wheel, Steelseries Siberia V2 Headset
As long as you dont send any results were you used NOS, you should be ok... Also, WR Client will emit a different sound when Race Starts, if you have a key to NOS assigned, which will prevent you from forgetting it!
I got a message about NFS Shift bad version or crashed, but reran client and shift again and it worked on the second try. I was going to do a un-install + re-install, but I have backups of all my hard drive partitions, so I compared files, looking for any changes and found none, so I just ran the client and Shift again, and it worked the second time I tried it.
If the client is monitoring memory, I've noticed that the Shift moves some of the variables around, perhaps in an effort to defeat trainers, and this could be affecting the client. The memory relocation is normally done in 4K chunks, if you run NFS Shift, a variable in memory might end up at it's previous location + or - 4K or sometimes a multiple of 4K. Anyway, if you ever run into this problem, just exit Shift and start it again, which should cause the variables to end up where wrclient is expecting to see them.
Note also that your logon information (email and password) is kept in memory as well as your savefile. I doubt that wrclient would pass this information along to the server, but if you're concerned, you might want to use a save that was never used to log in. I have a completed save like this here:
You can also use a trainer like TSearch, open process shift.exe, then open memory, do a search for your account and login info, zero out those bytes, then go back to the game and do a save in order to create a savefile that won't include your login information.
Although I don't plan on signing up at wrecord, I did a test run at Willow Springs using the client, running consistent sub 1:09 laps, so the client doesn't seem to interfere with the game play.
update - don't use no-blur mod I tried the no-blur mod, and this also resulted in wrclient reporting "bad version". Since I use hood cam, I only use the no-blur mod when making videos, so normally it's not there. I then renamed the files back, but still got a "bad version" error just for having an extra file in the directory, even though it wasn't being used by the game. Deleting the extra file solved the problem and wrclient was "happy" again.
it would be great if the client separates the times into lap times driven with stock cars and into lap times with tuned cars.
In the case of the Zonda R, tuning doesn't seem to be helping much on the larger tracks, but it may help on tighter tracks like the Tokyo tracks.
Looking at the online stats, USSRxMrRASER, has the most impressive time so far, a 2:01.438 at Spa. I struggle to run low 2:06's there. Wondering how the patch to fix the bounce issue will affect the lap times. Not that I would be competitive, but maybe get within 3% instead of 4% on the times.
I did 2m 02.9s with default setup... And probably this is not the limit for default setup... I think we will see 2m 0s and maybe even just under 2m in the Future.
Maybe, but on my system, the setups I've tried aren't making any difference in lap times, at least not at Spa, Willow, or Nordschliefe, where I've matched my best lap times with default setups. Compared to my 0/1 downforce setups, with the default setup, any gain in cornering speed is lost in high speed acceleration. It's possible NFS made the default setup a very good setup for most tracks, and it will take quite a while to improve on them, especially without the tire temp feedback to set pressure and camber settings.
I think lap times will improve with patch #2 though. Fixing the bounce issue and "improved car handling" is probably going to speed up lap times, although the review mentions that some video cards (they mentioned the 4870X2) are still interfering with gameplay even after the patch.
I'd like to see ardathrokok submit some times at wrecord.com, since he has the fastest lap times I've seen so far. Have you (VGSpeedPro) ever tried the Z06 (default setup) at Nordschleife?
I think that grip performance has to do with sensitivity. I have tested this quite a lot and the steering input and grip is making quite a difference when you change these parameters. It might be possible that some of the really fast guys with insane grip are using a special type of controller along with the perfect sensitivity settings. I can feel a difference in grip now on the GT-R when I changed the steering lock along with steering sensitivity. It is also possible that the gearing has an impact on grip. If I set a really weird gear ratio I can feel that the car will bounce a lot more and is having problems grip wise at Glendale West. I am surden that there are a lot of parameters that needs to be taking into account - and perhaps even more so if people are using steering assists.
I too think that the default setup on Zonda is better on Nordschleife than any setup I ever tried - must have tried 10 different ones that worked well for others. Another problem is that rebound in tuning is set by EA the other way around. If that is a glitch or bug in game or what I don´t know. It sure is not working like its supposed.
I never tried the Z06 period! Anyway, I dont think I can do that time with Default Setup... I am starting to think that the Steering Assist Low thing may be important... I dont know how this can be used with Wheel... But with Pad and Keyboard its starting to appear times done using it that makes me wonder, to be honest, like 6m 03s in Nord by a Chinese dude with Pad or 6m 12s done by a guy that is really far from his limit, and still did that time using Keyboard.
Anyway, time will tell... But I guess that some cars may end up being faster using that aid, although I still hope to overcome it thru tuning, because if not, then we will probably see the Wheel being beat by other controllers, again! :X
The only way I can see we can use Steering Assist Low with Wheel, although I didnt try it, is by emulate an Analog Gamepad: having medium/high steering sense and probably very short steering axis (less then 100 degrees). If anyone want to test this and let me know what happened I wouldnt mind hearing about it!
Last Edit: Nov 11, 2009 18:55:49 GMT by VGSpeedPro
If the gamepad is "analog", then the setup is the same as any wheel and pedals. I tried both generic gamepad and generic wheel with my two joystick setup, and if I set the parameters the same, the cars drive the same.
It's my guess that the only difference between analog controllers is the number of bits per output and the default settings. You can probably select any analog controller, set it to some specific values and it will play the same as any other selection.
My joysticks are 8 bit controllers, range is 0 to 255, with 128 being "center" on the steering. Logitech wheels are 10 bit controllers, 0 to 1023, with 512 being "center" on the steering. The G25 uses 8 bit outputs for the pedals. I don't know about the G27. There are add-on controller boxes for the pedals that set them up as 10 bit outputs as well. I don't know if 10 bit versus 8 bit steering is offers any advantage in NFS Shift. I do recall that patch 1.1 for ProStreet assumes 10 bit steering so 8 bit controllers only get 1/4 of full steering lock, making the patch unusuable.
I tried steering assist set to low with TC set to high, same as what ardathrokok claims he uses with a G25. Similar to setups, it was different, but the lap times weren't significantly changed (launch is slower compared to all assists and autoclutch off).
For digital gamepads or keyboard play, the game has to smooth out at least the steering inputs. TC and ABS would be enough for throttle and brake, but I'm wondering if TC and ABS are turned off if there's still some additional hidden assist for the digital controllers.
I'm sure there are hidden assists as I have all assists off, yet I can go full throttle mid turn in 3rd gear on the Zonda in the final turn at SilverStone GP, which would spin out a car in real life or in any sim-oriented type racing game. This is most obvious if I switch between NFS Shift and Grand Prix Legends.
As I've stated before, based on the videos I've seen, the game just doesn't play the same on different systems. Some players are getting more grip and/or less bouncing than others.
I doubt it's due to setups, it could be due to controller settings, but the patch 1.2 peformance review stated that the car peformance was degraded when using the HD4870X2, due to some stutter, even though frame rates were about the same as HD5870. The fix here may be to turn the graphics settings down. I've found that turning car detail to low seems to help the most for career mode and online play. This could be another issue specific to video cards with 2 GPU's instead of just one. Whatever the cause, somehow the video peformance is messing up the gameplay.
update - Some player with persona Azzy has been busy setting quite a few #1 times on the tighter tracks using the Corvette and using a gamepad. Don't know if it's an analog or digital gamepad though.
Took a look at the leaderboards again. VGSpeedPro got a sub 6:00 at Nordschleife, but top speed was 368 kph =230 mph (compare to previous 6:02 run at 329 kph = 206 mph). Is this is a special setup (like my zero downforce setup)?
The 6m 02s run was a 2nd Lap... That 5m 59s are from standing start... Also, I crashed heavaly in that Lap, in the last chicane! :S This car can do 5m 57s from Stading Start and 5m 54/55s in roling start. I am using 0/0 yes. The difference to Default Setup is about 5-6s faster.
CmdrTomalak (PC/PS3/PS4): Yep. Dead. Dead. Dead... Somebody should put it out of its misery. It all started waaaaaay back when Most Wanted came out and we all met on the EA forums and decided to branch out on our own. Sad way to go...
Mar 28, 2018 17:40:31 GMT
Tonnzzaah (PC/360/PS4): And unfortunately, the way Need For Speed games were for quite long time didn't help this place at all, for starters, I dropped off from NFS games completely. I did get both Shifts, Hot Pursuit (2010) and later Rivals, but they weren't enough...
Apr 8, 2018 15:00:56 GMT
Chandrian: I don't know how many of you know, but for a while, NFS World has worked very well on a public online server (probably a month or more since it became more stable), containing over 150k registered players.
Sept 7, 2018 14:15:36 GMT
Chandrian: The sync is now allowing races with more than 2 players, and pretty much all original NFSW features are working. The best part is that everything is available for in-game cash on this server.
Sept 7, 2018 14:15:53 GMT
Chandrian: You have to start with a new driver profile, but the progression isn't that hard. If you wanna play NFSW online again, then I advise downloading the launcher of this online server and also joining this Discord server:
Sept 7, 2018 14:16:13 GMT