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Post by rcgldr on Nov 7, 2009 0:55:11 GMT
Getting back to the original topic, there are players like ardathrokok making videos (I've never seen him online or else he uses a different persona online), that just seem a bit faster than everyone else, but made soon enough after release of the game, that it seems unlikely any cheat was used.
In ardathrokok's case, his videos seem like PS3 videos, the cars are less bouncy and appear to have more grip.
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Post by aarog5606 on Nov 7, 2009 3:31:50 GMT
Hey guys,
I finally went to my buddies and ran a few laps on his computer. I used my setup on GT-R SpecV at Glendale West and was less than a second slower on his pc, but with some mistakes. The speeds were exactly the same, so if i cleaned up the mistakes i have no doubt the lap times would be the same. After a few changes to his Momo wheel, i almost couldnt tell i wasnt playing on my pc. His pc is a few years old and not quite as fast as mine, plus he has Vista Home Premium SP2 32 bit with Geforce 8800gt video card. I use XP home SP3 32bit with GTS 250 video card.
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Post by rcgldr on Nov 7, 2009 4:18:05 GMT
I think that gameplay on most PCs is very close. However this doesn't explain what is going on with players like ardathrokok. I'm aware of hacks to increase speed or grip, not I'm not aware of a hack that reduces the bouncing or makes the cars more stable. Are we sure that ardathrokok is running on a PC and not on a PS3? (I don't know how to tell the video difference, or how a person would capture "fraps quality" video from the PS3).
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Post by Deleted on Nov 7, 2009 4:25:15 GMT
how a person would capture "fraps quality" video from the PS3 A DVD recorder is one common way it's done. You can also buy HDMI capture cards from some asian companies. ardathrokok posts on NFSUnlimited.net forums as anak_takengon. Going by his All cars at Nordschleife thread, I'd say he's on PC.
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Post by rcgldr on Nov 7, 2009 5:16:12 GMT
rdathrokok posts on NFSUnlimited.net forums as anak_takengon. Going by his All cars at Nordschleife thread, I'd say he's on PC. His post implies that he gets his best times by setting steering assist to low (assuming he doesn't mean stability control and his english is bad), and traction control to high. I tried it and it didn't help on my system, but it didn't hurt either. The traction control set to high might explain why the Z06 bounces less, since it eliminates any rear wheel hop, which I assume contributes to the car bouncing bug in NFS Shift. I don't know why the steering assist set to low would help. Since I run with low downforce (0/1), I have to steer inside the track when going over crests or bumpy sections so the car ends up back on track after recovering, and the steering assist set to low fights this.
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Post by VGSpeedPro on Nov 7, 2009 8:54:20 GMT
Hi!
I guess, and this is really a guess, that for Steering Assist to work you must have super sense and very low degrees in the Wheel... My guess comes from the fact that this seems to help alot Keyboard Players and some Pad Players, where those 2 things are true.
Cya!
Rogério
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Post by Deleted on Nov 7, 2009 9:34:38 GMT
Aha, I've just seen it on PS3 - a guy called GSJ-Black-Tiger (no doubt proud of his prowess, going by the name) obviously using assists to unfair advantage at Alpental. He was driving a Murcielago tuned for max acceleration and simply 'wallrode' the outside of every turn as if there was some kind of invisible wall there. Thinking about it, I've seen this before but had always put it down to lag. Guys seem to be driving in the dirt and around the outside edges of turns with no comparable loss of speed. In fact, my bet is they're leaning heavily on Steering Assist and probably have all the rest turn high as well. Happily, our man Black Tiger wasn't a match for my carefully driven Zonda, and he rage-quit before the Time Attack was done
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Post by rcgldr on Nov 7, 2009 10:44:10 GMT
Aha, I've just seen it on PS3 ... 'wallrode' the outside of every turn as if there was some kind of invisible wall there. Are you sure that wasn't lag? Can you reproduce this effect on your PS3? Note that ardathrokok's videos don't appear to be doing this. His cars just appear to be less bouncy and have a bit more grip than other player's cars.
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Post by Deleted on Nov 7, 2009 16:11:35 GMT
No, I'm not sure it wasn't lag unfortunately. When I tried setting my game to noob mode I wasn't able to reproduce it either so yeah, um, yeah. I wasn't suggesting that ardathrokok uses this (supposed) technique.
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Post by rcgldr on Nov 11, 2009 0:34:29 GMT
This review mentions a system related issue affecting game peformance: Though the difference in framerates is small, the difference in gameplay was huge. Using the HD 4870 X2 at 2560x1600 with 24X CFAA, the game was not smooth at all. It was choppy and there was a huge amount of input latency. It took longer for the car or brake to turn after we pressed the button telling it so, and so we crashed a lot more.www.hardocp.com/article/2009/11/10/need_for_speed_shift_gameplay_performance_iq/7I'm wondering if it's just laggy control input, or if the physics itself is being affected, and it there's a more subtle version of this that isn't so obvious visually, but affecting lap times.
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Post by Grnkjr0 on Nov 11, 2009 4:21:20 GMT
I have been wondering that too. It could be that all the eyecandy is hurting the lap times if it does not run smooth enough?
You should read that review of Shift with patch 1.2 installed I linked.
Poul
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Post by rcgldr on Nov 11, 2009 6:03:00 GMT
I have been wondering that too. It could be that all the eyecandy is hurting the lap times if it does not run smooth enough? I'm not sure. In Undercover it was obvious because the screen would turn bluish, pause for a bit, and your lap time would be increased by the length of the pause. In the case of NFS Shift, I can only judge by the videos I see, and for some of them, like the ones made by ardathrokok, the cars are less bouncy and have more grip. At Nordschleife, he ran a 6:05 in a works Z06, since the Zonda R is faster, he'd probably be running around 5:57. I'm curious what time VGSpeedPro could run in a default tuned Z06 there. I read the review, but it was just a review of the increased graphics peformance, especially on ATI stystems, not a review of the bug fixes. As I mentioned in my previous post, switching video cards was affecting the game play.
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Post by rcgldr on Nov 14, 2009 6:40:24 GMT
Another discovery about bounce issue, discovered at Rustle Creek in 14.0 rated SpecV. The car starts bouncing badly in the banked turns. It seems to be somewhat time senstive as the initial 1st or 2nd laps don't seem to be as bad as lap 3 and later, but perhaps some hidden damage effect is going on.
Removing the stage 3 body kit greatly reduces the problem, so this seems to confirm my guess about car body parts snagging on the seams of polygons used to form the track for the game's physics are the issue for this particular bounce problem.
Since I run zero downforce on the cars, the body kit would only help if it also reduces drag. For the Spec V, I'm using the seam welded chassis, and it ends up as a 13.97 rated car.
There are still other bounce problems related to visible dips, bumps, and patches on the road, but these oval bounce issues are occuring where there's no visible defect in the surface. Then again, the track surface you see is not the polygon surface used for the game's physics.
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Post by rcgldr on Nov 18, 2009 2:30:00 GMT
Another bit of evidence that seems to confirm my suspicion that NFS Shift is affected by the system. I was making a video of Willow using the Spec V I use online. When I had fraps capturing, my best laps were about 1:14.7, but with fraps off my best laps were about 1:14.3, .4 second faster. It was most noticable in turn 2 (the first right turn). With fraps off I could take take turn at full throttle, doing about 115 mph 184 kph, but with fraps off, the car wouldn't hold at that speed, and I had to wait longer before I could go full throttle, doing about 110 mph 176 kph.
This is an experiment that others here can try. Perhaps run fraps at 1/2 size if it affects the gameplay too much. Compare times with and without fraps being on.
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Post by Grnkjr0 on Nov 18, 2009 3:52:33 GMT
I will try to see if is has any effect. I can run 100+ fps in this game with 1920x1200 and all eye candy, usually I use half size FRAPS - wonder what happens when I use full size or set my graphics card and CPU back to stock settings.
Poul
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