Post by TheGreenMonster (PC) on Dec 3, 2009 10:09:28 GMT
Your right and I'm wrong, it would be nice if you had let me finish my thread before replying on it, I was still gathering imformation on it.
I just found this by searching google on the word Papyrus race. Now that I can spell the word right" it was Sierra Entertainment who bought them out.
In 1994, Papyrus Design Group, an up-and-coming simulation racing developer (at the time) that was best known for the IndyCar Racing series, released the first installation to the NASCAR Racing Series into the video game market. The game was a huge success. This game, with its revolutionary and dynamic car physics system, changed the image of many people that NASCAR was "just a boring sport where you watched cars make left hand turns all day".
Over the next decade Papyrus teamed with Sierra Entertainment and continued producing games for their NASCAR Racing series. The NASCAR Racing games were universally praised for their accuracy in terms of physics and track feel, with NASCAR Cup and Busch series drivers regularly practicing for upcoming tracks using the games. Dale Earnhardt, Jr., Denny Hamlin, and Martin Truex, Jr. still use the game for training. Prior to sweeping both races at Pocono in 2006, Denny Hamlin had only seen the track in NASCAR Racing 2003 Season.
Electronic Arts
The company developed NASCAR games for the original PlayStation, Sega Saturn, and Nintendo 64 under names such as NASCAR 98, NASCAR 99, NASCAR 2000 and NASCAR Road Racing. Also, a big hit for the company was Nascar Rumble, a spin-off of the normal NASCAR racing games. The company expanded into NASCAR games for PC, Game Boy Color for their 2000 game, and the PlayStation 2 for their 2001 game, the last under the old name. For 2002, the series was renamed NASCAR Thunder, and by 2003, has simultaneously been released on GameCube, Xbox, PlayStation 2, PC, and the original PlayStation.
EA Sports decided to split their old "Thunder" titles into two separate racing lines; one for consoles focused on gameplay, and one for PC, which attempted to focus on technical accuracy in the spirit of the old Papyrus/Sierra lines - indeed the PC game used many former members of the Papyrus development teams (although David Kaemmer was not involved). The games were given differing names, as to not confuse the two, with the console series renamed NASCAR 2005: Chase for the Cup (released in 2004, a reference to the new NASCAR playoff format) and the PC series renamed NASCAR SimRacing (released in 2005). Sweeping gameplay changes meant that the "Chase for the Cup" name was dropped from the 2006 edition of the console game. Instead, the game was titled NASCAR 06: Total Team Control. The new name is derived from the new feature by which a player who has teammates in the field can actually switch to their teammates' cars and control them during a race. It was released on August 30, 2005. Released on September 6, 2006, NASCAR 07 is EA Sports' tenth game in the series. NASCAR 09 is the most recent game in the EA Sports NASCAR series. It is available on Xbox 360 and PlayStation 3, as well as PlayStation 2. The NASCAR Series took a different approach in 2009, as EA introduced NASCAR Kart Racing on the Wii console. It was later announced that EA would not make a NASCAR 10, and the series is currently on hiatus because of a drop in sales.
I just found this by searching google on the word Papyrus race. Now that I can spell the word right" it was Sierra Entertainment who bought them out.
In 1994, Papyrus Design Group, an up-and-coming simulation racing developer (at the time) that was best known for the IndyCar Racing series, released the first installation to the NASCAR Racing Series into the video game market. The game was a huge success. This game, with its revolutionary and dynamic car physics system, changed the image of many people that NASCAR was "just a boring sport where you watched cars make left hand turns all day".
Over the next decade Papyrus teamed with Sierra Entertainment and continued producing games for their NASCAR Racing series. The NASCAR Racing games were universally praised for their accuracy in terms of physics and track feel, with NASCAR Cup and Busch series drivers regularly practicing for upcoming tracks using the games. Dale Earnhardt, Jr., Denny Hamlin, and Martin Truex, Jr. still use the game for training. Prior to sweeping both races at Pocono in 2006, Denny Hamlin had only seen the track in NASCAR Racing 2003 Season.
Electronic Arts
The company developed NASCAR games for the original PlayStation, Sega Saturn, and Nintendo 64 under names such as NASCAR 98, NASCAR 99, NASCAR 2000 and NASCAR Road Racing. Also, a big hit for the company was Nascar Rumble, a spin-off of the normal NASCAR racing games. The company expanded into NASCAR games for PC, Game Boy Color for their 2000 game, and the PlayStation 2 for their 2001 game, the last under the old name. For 2002, the series was renamed NASCAR Thunder, and by 2003, has simultaneously been released on GameCube, Xbox, PlayStation 2, PC, and the original PlayStation.
EA Sports decided to split their old "Thunder" titles into two separate racing lines; one for consoles focused on gameplay, and one for PC, which attempted to focus on technical accuracy in the spirit of the old Papyrus/Sierra lines - indeed the PC game used many former members of the Papyrus development teams (although David Kaemmer was not involved). The games were given differing names, as to not confuse the two, with the console series renamed NASCAR 2005: Chase for the Cup (released in 2004, a reference to the new NASCAR playoff format) and the PC series renamed NASCAR SimRacing (released in 2005). Sweeping gameplay changes meant that the "Chase for the Cup" name was dropped from the 2006 edition of the console game. Instead, the game was titled NASCAR 06: Total Team Control. The new name is derived from the new feature by which a player who has teammates in the field can actually switch to their teammates' cars and control them during a race. It was released on August 30, 2005. Released on September 6, 2006, NASCAR 07 is EA Sports' tenth game in the series. NASCAR 09 is the most recent game in the EA Sports NASCAR series. It is available on Xbox 360 and PlayStation 3, as well as PlayStation 2. The NASCAR Series took a different approach in 2009, as EA introduced NASCAR Kart Racing on the Wii console. It was later announced that EA would not make a NASCAR 10, and the series is currently on hiatus because of a drop in sales.