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Post by rcgldr on Apr 15, 2015 18:47:18 GMT
Link to EA forum news post: forum.ea.com/eaforum/posts/list/10326907.pageNFS World officially started on July 27, 2010, except for pre-order players which got a "head start" date of July 20, 2010, so the shut down is not quite 5 years since NFS World started, unless you include the betas. The first beta was an Asian beta back in October, 2009. The first world wide but closed beta started March 5, 2010. Most betas ran for 3 to 7 days, except the last open beta, July 14, 2010 which was 2 days. World was supposed to start a bit sooner, but a few bugs were fixed and tested with that last open beta in July 14, 2010.
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Post by DerpyMail on Apr 15, 2015 23:51:57 GMT
Noooooooooooo... ;_;
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Post by rcgldr on Apr 16, 2015 17:22:23 GMT
Until the official announcement of the shut down, it seemed like business as usual based on in game cash rotation announcements, and the Cherry Blossom events, so my guess is that the moderators and the developers were unaware of this until very close to the official announcement.
Quoting one of the gaming web sites: "EA Studios executive vice president Patrick Soderlund wrote in a blog post today that, while free-to-play PC game Star Wars: The Old Republic is still going strong, the same can't be said for others." However, in the last Cherry Blossom event, players ran about 500,000 events per day in Asian cars during the 8 day period, and this was about 1/2 the total activity, which would mean about 1 million events being run per day. That's probably more activity than Old Republic, but Old Republic has a development team, and they're constantly updating it since it's a story line type adventure / action type game. There was pent up demand for Old Republic, because the third game of the original Knights of The Old Republic was never made, and the second game had a lot of dropped content, mostly near the end of it's story line.
I think EA got too greedy with NFS World. All map development stopped with the release of version 5 in October, 2010, so the final connector roads and the canyons were never added. They did add night mode after this, but it was probably already near completion. Instead it seems that EA laid off most of the team (some went to work on The Run and never returned), and EA only wanted what was left of the team to work on changes that would directly increase revenue in the near term, ignoring long term goals like completing the map, canyons, and more game modes like a drift mode.
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Deleted
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Post by Deleted on Apr 16, 2015 20:13:04 GMT
Damn, I was really in the belief that the game can live through at least the whole year of 2015, but unfortunately it's not.
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Post by rcgldr on Apr 17, 2015 1:37:18 GMT
Just the announcement of the shutdown is already having an effect, at least based on the team escapes I do. I see very few level 60 players doing the team escapes any more, and having 4 players in any team escape happens less often now. Apparently a lot of players were mostly focused on winning cash, parts, and achievements versus the actual event gameplay.
I do see some players in the level 20 to level 40 range, and somewhat feel sorry for them, as even if they run lots of events to reach level 50 or 60 with a lot of cash, due to the low drop rate, they won't be able to acquire enough of the really good pro / ultra parts. Having many of the race parts available for in game cash helps though.
By comparison, when EA announced the shutdown of the NFS High Stakes and Porsche Unleashed servers back in 2003, the activity level went up, with a lot of chat on the final 2 or 3 days. Part of that may be due to the fact that online racing was new, with High Stakes (1999) being the first NFS with online racing.
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Post by rcgldr on Sept 7, 2015 4:50:08 GMT
Wanted to thank Jussi for the last month of game play, where almost everything was unlocked, even if just for a couple of weeks in the case of the Zonda F Roadster.
My biggest regret is losing touch with the early players in NFS World. I've kept in touch with 4 of them. I made a video of my friends list before the shutdown, which had quite a few of the beta / early players, most of which stopped playing before the first anniversary, and I've lost touch with them.
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