I am starting to wonder about this guy... And if he says this was with Default Setup, like for the other ones, then I will not wonder, I will know. I saw just a few parts of the video... Its not that I did many runs in that track, but I did enough to remember when the Zonda jumps loosing grip... He doesnt have that problem... The Top Speed and Acceleration look normal, but the car just doesnt bounce and takes corners a lot faster then Zonda... There is a part, before the Karrousel, where you come from a big straight and then you have 2 lefts... He does that basically on the throttel, where in Zonda you must downshift to 4th gear and even doing that is still dangerous.
Well, with World Records Up and they having a Check Tool, there isnt any problems with these kind of things... We just have to say to them to post the time there...
Videos from ardathrokok and a few other players made soon after the release of NFS Shift, which I'm assuming were done without any hacks, are why I suspect the game doesn't play the same on all PC's. As mentioned by VGSpeedPro, there are a few key corners at Nordschliefe that he can take faster than most players, and the car appears much more stable.
ardathrokok videos look similar to the videos made from the PS3, the cars are more stable, and either the grip is a bit better, or whatever is causing the instability and bouncing on the PC version is affecting the grip.
Note that PS3 times seem to be the fastest, with two sub 6:05's in a Zonda, and a sub 6:10 in the Z06.
Here is a video from ZESTxKruiZ who does Nordschleife in 6.01.700. It is not so much the time I am wondering about, it is the absolutly no hood bouncing at all. The car is glued to the road looking much heavier than my Zonda which goes up and down like its on jet fuel. Not once does it look like his front wheel are off the track - looks to easy to me I have to say.
Definately less bouncy. I run no headshake and no motion blur mods, and it still doesn't look that smooth. Maybe he has traction control set to high which reduces the bouncing a bit, and eliminates the engine revving over bumps, but I don't know if the bouncing ends up as smooth in that video.
CmdrTomalak (PC/PS3/PS4): Yep. Dead. Dead. Dead... Somebody should put it out of its misery. It all started waaaaaay back when Most Wanted came out and we all met on the EA forums and decided to branch out on our own. Sad way to go...
Mar 28, 2018 17:40:31 GMT
Tonnzzaah (PC/360/PS4): And unfortunately, the way Need For Speed games were for quite long time didn't help this place at all, for starters, I dropped off from NFS games completely. I did get both Shifts, Hot Pursuit (2010) and later Rivals, but they weren't enough...
Apr 8, 2018 15:00:56 GMT
Chandrian: I don't know how many of you know, but for a while, NFS World has worked very well on a public online server (probably a month or more since it became more stable), containing over 150k registered players.
Sept 7, 2018 14:15:36 GMT
Chandrian: The sync is now allowing races with more than 2 players, and pretty much all original NFSW features are working. The best part is that everything is available for in-game cash on this server.
Sept 7, 2018 14:15:53 GMT
Chandrian: You have to start with a new driver profile, but the progression isn't that hard. If you wanna play NFSW online again, then I advise downloading the launcher of this online server and also joining this Discord server:
Sept 7, 2018 14:16:13 GMT