legor17
ISRC Junior Member
Posts: 105
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Post by legor17 on May 29, 2012 18:21:13 GMT
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Post by nfsmagster on May 29, 2012 18:45:13 GMT
1:21.48 - Magster - Lotus Exige - OA: 541 - level 50 - SP Time didnĀ“t load on NFSUnlimited, nfs-s picked it up nfs-s.com/nfsw/MAGSTER
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Post by Scooby on May 30, 2012 1:55:13 GMT
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Post by Scooby on May 30, 2012 5:03:25 GMT
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Post by abdmaster on May 30, 2012 16:23:58 GMT
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Post by knewal on May 30, 2012 17:35:27 GMT
1:24.17 - Ekard - Exige - OA 538 - Level 50 Knewal is short on t2 so i used Ekard
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Post by Jussi on May 31, 2012 3:12:48 GMT
"Track conditions have changed!"(in other words, we have skill mods now) Jussi
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Post by shiruhanta on May 31, 2012 5:59:09 GMT
Not that it makes any difference competition wise but wish I had more time before this patch to actually do this run
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spiker
Registered Poster
Posts: 4
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Post by spiker on May 31, 2012 6:19:23 GMT
1:34.81 - SPIKER -chevrolet el camino ss - OA 489 - Level 50 (in other words, we have skill mods now)--- no, in other words they f..ked with our cars...
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Post by shiruhanta on May 31, 2012 8:56:21 GMT
1:39:64 - SHIRUHANTA - Mazda RX-7 RZ - OA:532 - Level 50 nfs-s.com/nfsw/SHIRUHANTAwww.nfsunlimited.net/leaderboards/team/ISRCDid the upgrade before skill mods notice. Nothing added/changed. Did one run just for the sake of entering since (hopefully) we'll be redoing these once leaderboards are fixed properly. Also... SP is so much harder, it's going to be extremely difficult to do those stock car challenges. Time to spam everywhere asking... no.. DEMANDING a proper dedicated TA mode They really should have thought of all this and implemented leaderboard reset/TA mode in one go. The business and software process cycle part of me is cringing right now
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Post by Jussi on May 31, 2012 13:08:57 GMT
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Post by Jussi on May 31, 2012 13:36:03 GMT
Rules updated!Screen 1: The car you used inside performance shop showing upgrades and performance values Screen 2: Skill workshop screen showing the skills installed on the carScreen 3: After race screen with your position selected. Wait for 20 seconds before taking the screen or for the first AI driver to finish, if he is more than 20 secons behind you Jussi
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Post by Jussi on May 31, 2012 17:07:08 GMT
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Post by abdmaster on May 31, 2012 21:33:37 GMT
Well... the game experience did change. Cars are slower, traffic is more insane, AI are faster which is a problem, as they hits you ram you blocks you smashes you wherever they want. Really a very very bad patch. I only like doing the noups runs. Now its ruined by these monkeys. I did a NoSkillMod & SkillMod Run, thou it wasn't clean run. I'll later post a video comparison between this 2 modes, just to show the difference, which is very minimal. The RAM skill doesn't feel effective at 33%. Comon I mean, before I had 4/5 Ram skill, which gave 60% weight, now with this patch i'm down by half. As for racer, right now it seems only useful skills are HEADSTART and REDLINE. Thats it. Bad patch IMO. No SkillMod Result: My Car Img: My Skill Mod My Result: 1:25.61 - ABDMASTER - Miura SV - OA: 553 - Level 50
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Post by shiruhanta on Jun 1, 2012 3:10:44 GMT
1:35:61 - SHIRUHANTA - Mazda RX-7 RZ - OA:562 - Level 50 nfs-s.com/nfsw/SHIRUHANTAwww.nfsunlimited.net/leaderboards/team/ISRCDunno what V3 and now V4 top speed are. No road is long to even beat my old one. Previously was 326 easily. Least of the problems really. Got a decision to make now, but gotta think about it a bit though I will still compete in this either way since I always finish what I start ==" Also thanks Jussi for new leaderboard EDIT: This was a fluke run since I was consistent with old time constantly. Actually managed to stay far enough ahead of AI cars for once at the start.
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