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Post by rcgldr on Jul 1, 2011 10:57:40 GMT
The main issue for me it the handling of some of the cars, including the Murcielago LP640. There's a high speed oversteer related to the yaw instablity I mentioned when the game was first released. I might be able to tune it out by reducing front downforce while keeping rear downforce at the max, but the other issue is I don't get any sense of the car being at the limits. When the LP640 does oversteer at high speed, there's no tire noise (squeal or skidding sound), so it's something to do with the physics. This issue was made even more noticable when running on a high speed track like the classic Monza (before chicanes). I find Grand Prix Legends to be more predictable than the Shift 2 LP640, and Grand Prix Legends is considered one of the most difficult racing games to learn.
This could be related to my controller, a joystick to steer, which doesn't have any force feedback, but it's not an issue for any other racing game.
I'll check out the drag mode, but for online play, I'll be going back to Shift 1.
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Post by Tonnzzaah (PC/PS4/SoonPS5&XSX) on Jul 1, 2011 11:51:31 GMT
I have also noted that nearly every super/hypercar has horrible oversteer, no matter what you do. Even in low speeds they are horrible to drive. I think that McLaren MP4-12C was best handlin supercar... Shift 1 didn't have that issue, I don't know why they changed that handlingmodel, but they surelly didn't change it to better...
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Post by Soul Traveller (PC, PS3) on Jul 6, 2011 9:26:51 GMT
I've tried very hard to give this game a fair go, but in the end, it pretty much sucks for all the reasons mentioned above. Shift 1 is still good, but hard to find an online game.
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Post by Tonnzzaah (PC/PS4/SoonPS5&XSX) on Jul 6, 2011 10:16:37 GMT
It's pretty fair to say, that that drifting system was better in Shift than what it was in Shift 2. Still, I like both games and play Shift 2 from time to times, because of there's few more of my favorite tracks, and in it I don't have that annoying SRT10 bug (Yep, I have this weird bug thingie in Shift 1 that Viper doesn't move at all, it do react to gas and changes gears, but it just doesn't move. In Shift 2 it doesn't do that. )
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Post by Soul Traveller (PC, PS3) on Aug 2, 2011 2:42:01 GMT
With regards to the stability issue, it seems to me that the cars do not have any/sufficient angular momentum. A spinning wheel retains it's plane of rotation because of the momentum generated by the spin. This allows you to ride a bicycle "no-hands" without it wobbling all over the place, or even falling over.
A car has 4 spinning wheels, and this may be one of the factors that keep a car steady on the road. Sudden uncommanded changes in direction should be kept in check by the angular momentum of the wheels. Either that or the steering arms have too much free play, in which case all those cars should be issued with roadworthy violations.
Either way, I hope someone can fix it.
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