Post by abdmaster on May 18, 2010 12:10:51 GMT
Updated at May 14 Beta
Need some better Desciption of all available Powers-Ups and Skills.
Trying to find some by watching videos and beta guide. Help me find rest and fix if wrong.
When the Beta is running please try to check the powerups duration and cooldowns.
Also note the how much effective powerups become after using a skill.
Details here will be written as of latest beta's.
PowerUps
_______________________________
NOS =[/size]
Provides a quick burst of power to a car's acceleration and handling for short duration.
Without Skill -- Active Time 3.0 Sec. Cooldown 30 Sec
Upgradable Skills -- EXTENDED NOS, SUPER SHOT, RAPID FIRE
Traffic Magnet =[/size]
Attach magnet to Leader to get trapped by Traffic vehicles.
Without Skill -- Active Time 20 Sec. Cooldown 60 Sec
Upgradable Skills -- TRAFFIC COP
One More Lap =[/size]
Add one more lap to the race. Once used by any player, cannot be done again by anyone in that race.
Without Skill -- Active Time N/A. Cooldown N/A
Upgradable Skills -- STONG FINISHER
Shield =[/size]
Gives your driver immunity from targeted Power-Ups like Traffic Magnet.
Without Skill -- Active Time 20 Sec. Cooldown 90 Sec
Upgradable Skills -- ROLLING FORTRESS
Ready =[/size]
Eliminates the remaining cooldown period for Power-Ups making them ready to use again.
Without Skill -- Active Time N/A. Cooldown 90 Sec
Upgradable Skills -- LIGHTING REFLEX
Juggernaut =[/size]
Increases your car's speed and weight however car handling is impacted negatively.
Without Skill -- Active Time 10 Sec. Cooldown 30 Sec
Upgradable Skills -- RAMPAGE
Slingshot =[/size]
Your car's performance increases significantly when you're trailing the pack. The further from the lead, the greater the boost.
Without Skill -- Active Time 15 Sec. Cooldown 60 Sec
Upgradable Skills -- N/A
Emegency Evade =[/size]
Knocks cops back if they're too close to your car in a Pursuit.
Without Skill -- Active Time 1 Sec. Cooldown 120 Sec
Upgradable Skills -- EVASION
Run Flats =[/size]
Restores your tires after running over Spike Strips.
Without Skill -- Active Time N/A . Cooldown xx Sec
Upgradable Skills -- N/A
Instant Cooldown =[/size]
Ends a cop Pursuit immediately once you are in Cooldown mode
Without Skill -- Active Time N/A . Cooldown N/A
Upgradable Skills -- N/A
Skills
_________________________________________
Race Skills
EXTENDED NOS =[/size]
Increase NOS duration by XX seconds.
--- Rank 1 - +05 Sec - Req: Driver Level 4
--- Rank 2 - +10 Sec - Req: Driver Level 8
--- Rank 3 - +15 Sec - Req: Driver Level X
--- Rank 4 - +20 Sec - Req: Driver Level X
--- Rank 5 - +25 Sec - Req: Driver Level X
PERFECT START =[/size]
Boosts a car's performance at the beginning of a Race if you keep the revs in the sweet spot when the light turns green.
--- Rank 1 - +10% Boost – Req: Driver Level 3
--- Rank 2 - +20% Boost – Req: Driver Level 6
--- Rank 3 - +30% Boost – Req: Driver Level 9; 4 Points used on Race Skills
--- Rank 4 - +40% Boost – Req: Driver Level ?; ? Points used on Race Skills
--- Rand 5 - +50% Boost – Req: Driver Level ?; ? Points used on Race Skills
CATCHUP =[/size]
Increases the performance of your car if you're third place or lower in a race.
--- Rank 1 - 05% - Req: Driver Level 3
--- Rank 2 - 10% - Req: Driver Level 6
--- Rank 3 - 15% - Req: Driver Level X;X Points used on Race Skills
DRAGSTAR =[/size]
Increase Car Acceleration by xx%
--- Rank 1 - 05% - Req: Driver Level 11; 2 Points used on Race Skills
--- Rank 2 - 10% - Req: Driver Level 15; 4 Points used on Race Skills
--- Rank 3 - 15% - Req: Driver Level 19; X Points used on Race Skills
NEED FOR SPEED =[/size]
Increases your car's top speed
--- Rank 1 - 05% - Req: Driver Level 12; 2 Point used on Race Skills
--- Rank 2 - 10% - Req: ?
--- Rank 3 - 15% - Req: ?
NERVES OF STEEL=[/size]
Increase car's handling
--- Rank 1 - 05% - Req: Driver Level 10; 2 Point used on Race Skills
--- Rank 2 - 10% - Req: Driver Level 14; X Point used on Race Skills
--- Rank 3 - 15% - Req: Driver Level 18; X Point used on Race Skills
RAPID FIRE =[/size]
Reduces the cooldown period for the Nitrous Power-Ups
--- Rank 1 - 03 sec - Req: Driver Level 2
--- Rank 2 - 05 sec - Req: N/A
--- Rank 3 - 10 sec - Req: N/A
STONG FINISHER=[/size]
When One More Lap is activated, your car's performance is increased
--- Rank 1 - 05% - Req: Driver Level 4; 2 Points used on Race Skills
--- Rank 2 - 10% - Req: Driver Level x; x Points used on Race Skills
SUPER SHOT =[/size]
Increase NOS Power by xx%.
--- Rank 1 - 15% - Req: Driver Level 5
--- Rank 2 - 30% - Req: Driver Level X;X Points on Race Skills
--- Rank 3 - 45% - Req: Driver Level X;X Points on Race Skills
TRAFFIC COP=[/size]
Reduces the cooldown time on Traffic Magnets.
--- Rank 1 - 05 Sec - Req: Driver Level 3
--- Rank 2 - 10 Sec - Req: Driver Level X
--- Rank 3 - 15 Sec - Req: Driver Level X;X Points on Race Skills
JUMPS START=[/size]
Power-ups can be played more quickly at the start of a race.
--- Rank 1 - 05 seconds - Req: Driver Level 2
--- Rank 2 - 10 seconds - Req: Driver Level X;X Points on Race Skills
ROLLING FORTRESS=[/size]
Increases the duration of a Shield Power-Up by a few seconds.
--- Rank 1 - 03 sec - Req: Driver Level 3
--- Rank 2 - 05 sec - Req: Driver Level X;X Points on Race Skills
--- Rank 3 - 10 sec - Req: Driver Level X;X Points on Race Skills
Pursuit Skills
RAM =[/size]
Increases the weight of a car for collisions with cops and traffic.
--- Rank 1 - 25% - Req: Driver Level 3
--- Rank 2 - 50% - Req: Driver Level 6; 2 Points on Pursuit Skills
--- Rank 3 - 75% - Req: Driver Level 9??
--- Rank 4 - 100% - Req: Driver Level 12??
--- Rank 5 - 150% - Req: Driver Level 15??; 12 Points on Pursuit Skills
COOLDOWN=[/size]
Decreases the time needed to escape a Pursuit.
--- Rank 1 - 10% - Req: Driver Level 2
--- Rank 2 - 20% - Req: Driver Level X
--- Rank 3 - 30% - Req: Driver Level X
TERMINATOR=[/size]
Receive larger rewards for taking out cops during a Pursuit.
--- Rank 1 - 10% - Req: Driver Level 10; 2 Points used on Pursuit Skills
--- Rank 2 - 20% - Req: Driver Level X
--- Rank 3 - 30% - Req: Driver Level X
DEMOLITION MAN=[/size]
Increases the damage done to police when you crash into them.
--- Rank 1 - 10% - Req: Driver Level 5; 2 Points used on Pursuit Skills
--- Rank 2 - 20% - Req: Driver Level X
--- Rank 3 - 30% - Req: Driver Level X
EVASION=[/size]
Increases the power of the Emergency Evade Power-Up.
--- Rank 1 - 10% - Req: Driver Level 4
--- Rank 2 - 20% - Req: 2 Points on Pursuit Skills
--- Rank 3 - 30% - Req: 3 Points on Pursuit Skills
UNTOUCHABLE=[/size]
The 'Evade' meter fills up more quickly during Pursuits.
--- Rank 1 - 10% - Req: Driver Level 4
--- Rank 2 - 20% - Req: Driver Level X
--- Rank 3 - xx% - Req: Driver Level X
--- Rank 4 - xx% - Req: Driver Level X
--- Rank 5 - xx% - Req: Driver Level X
RAMPAGE=[/size]
Increases the duration of the Juggernaut Power-Up by a few seconds.
--- Rank 1 - 03 Sec - Req: Driver Level 5
--- Rank 2 - 05 Sec - Req: 2 Points on Pursuit Skills
--- Rank 3 - 10 Sec - Req: 3 Points on Pursuit Skills
Explore Skills
RADAR =[/size]
Displays cops on the minimap within a certain range.
--- Rank 1 - 100 yards - Req: Driver Level 3
--- Rank 2 - xxx yards - Req: Driver Level X
--- Rank 3 - xxx yards - Req: Driver Level X
MOST WANTED =[/size]
Gives your driver more rep from escaping cop Pursuits
--- Rank 1 - 05% - Req: Driver Level 2
--- Rank 2 - 10% - Req: Driver Level 6; 2 points used in Explore Skills
--- Rank 3 - 15% - Req: Driver Level ?; 4 Points on Explore Skills
SOCIALITE=[/size]
Increases the amount of Cash you win from Multiplayer Races.
--- Rank 1 - 05% - Req: Driver Level 12; 3 points used in Explore Skills
--- Rank 2 - xx% - Req: Driver Level X
--- Rank 3 - xx% - Req: Driver Level X
TYCOON=[/size]
Increases the amount of Cash you win from all Races.
--- Rank 1 - 05% - Req: Driver Level 3
--- Rank 2 - 10% - Req: Driver Level X
--- Rank 3 - 15% - Req: Driver Level X
--- Rank 3 - 20% - Req: Driver Level X
--- Rank 3 - 25% - Req: Driver Level X
LIGHTING REFLEX=[/size]
Reduces the cooldown period of the Ready! Power-Up.
--- Rank 1 - 10 sec - Req: Driver Level 5
--- Rank 2 - xx sec - Req: Driver Level X
--- Rank 3 - xx sec - Req: Driver Level X
Help me fill up the rest.
Need some better Desciption of all available Powers-Ups and Skills.
Trying to find some by watching videos and beta guide. Help me find rest and fix if wrong.
When the Beta is running please try to check the powerups duration and cooldowns.
Also note the how much effective powerups become after using a skill.
Details here will be written as of latest beta's.
PowerUps
_______________________________
NOS =[/size]
Provides a quick burst of power to a car's acceleration and handling for short duration.
Without Skill -- Active Time 3.0 Sec. Cooldown 30 Sec
Upgradable Skills -- EXTENDED NOS, SUPER SHOT, RAPID FIRE
Traffic Magnet =[/size]
Attach magnet to Leader to get trapped by Traffic vehicles.
Without Skill -- Active Time 20 Sec. Cooldown 60 Sec
Upgradable Skills -- TRAFFIC COP
One More Lap =[/size]
Add one more lap to the race. Once used by any player, cannot be done again by anyone in that race.
Without Skill -- Active Time N/A. Cooldown N/A
Upgradable Skills -- STONG FINISHER
Shield =[/size]
Gives your driver immunity from targeted Power-Ups like Traffic Magnet.
Without Skill -- Active Time 20 Sec. Cooldown 90 Sec
Upgradable Skills -- ROLLING FORTRESS
Ready =[/size]
Eliminates the remaining cooldown period for Power-Ups making them ready to use again.
Without Skill -- Active Time N/A. Cooldown 90 Sec
Upgradable Skills -- LIGHTING REFLEX
Juggernaut =[/size]
Increases your car's speed and weight however car handling is impacted negatively.
Without Skill -- Active Time 10 Sec. Cooldown 30 Sec
Upgradable Skills -- RAMPAGE
Slingshot =[/size]
Your car's performance increases significantly when you're trailing the pack. The further from the lead, the greater the boost.
Without Skill -- Active Time 15 Sec. Cooldown 60 Sec
Upgradable Skills -- N/A
Emegency Evade =[/size]
Knocks cops back if they're too close to your car in a Pursuit.
Without Skill -- Active Time 1 Sec. Cooldown 120 Sec
Upgradable Skills -- EVASION
Run Flats =[/size]
Restores your tires after running over Spike Strips.
Without Skill -- Active Time N/A . Cooldown xx Sec
Upgradable Skills -- N/A
Instant Cooldown =[/size]
Ends a cop Pursuit immediately once you are in Cooldown mode
Without Skill -- Active Time N/A . Cooldown N/A
Upgradable Skills -- N/A
Skills
_________________________________________
Race Skills
EXTENDED NOS =[/size]
Increase NOS duration by XX seconds.
--- Rank 1 - +05 Sec - Req: Driver Level 4
--- Rank 2 - +10 Sec - Req: Driver Level 8
--- Rank 3 - +15 Sec - Req: Driver Level X
--- Rank 4 - +20 Sec - Req: Driver Level X
--- Rank 5 - +25 Sec - Req: Driver Level X
PERFECT START =[/size]
Boosts a car's performance at the beginning of a Race if you keep the revs in the sweet spot when the light turns green.
--- Rank 1 - +10% Boost – Req: Driver Level 3
--- Rank 2 - +20% Boost – Req: Driver Level 6
--- Rank 3 - +30% Boost – Req: Driver Level 9; 4 Points used on Race Skills
--- Rank 4 - +40% Boost – Req: Driver Level ?; ? Points used on Race Skills
--- Rand 5 - +50% Boost – Req: Driver Level ?; ? Points used on Race Skills
CATCHUP =[/size]
Increases the performance of your car if you're third place or lower in a race.
--- Rank 1 - 05% - Req: Driver Level 3
--- Rank 2 - 10% - Req: Driver Level 6
--- Rank 3 - 15% - Req: Driver Level X;X Points used on Race Skills
DRAGSTAR =[/size]
Increase Car Acceleration by xx%
--- Rank 1 - 05% - Req: Driver Level 11; 2 Points used on Race Skills
--- Rank 2 - 10% - Req: Driver Level 15; 4 Points used on Race Skills
--- Rank 3 - 15% - Req: Driver Level 19; X Points used on Race Skills
NEED FOR SPEED =[/size]
Increases your car's top speed
--- Rank 1 - 05% - Req: Driver Level 12; 2 Point used on Race Skills
--- Rank 2 - 10% - Req: ?
--- Rank 3 - 15% - Req: ?
NERVES OF STEEL=[/size]
Increase car's handling
--- Rank 1 - 05% - Req: Driver Level 10; 2 Point used on Race Skills
--- Rank 2 - 10% - Req: Driver Level 14; X Point used on Race Skills
--- Rank 3 - 15% - Req: Driver Level 18; X Point used on Race Skills
RAPID FIRE =[/size]
Reduces the cooldown period for the Nitrous Power-Ups
--- Rank 1 - 03 sec - Req: Driver Level 2
--- Rank 2 - 05 sec - Req: N/A
--- Rank 3 - 10 sec - Req: N/A
STONG FINISHER=[/size]
When One More Lap is activated, your car's performance is increased
--- Rank 1 - 05% - Req: Driver Level 4; 2 Points used on Race Skills
--- Rank 2 - 10% - Req: Driver Level x; x Points used on Race Skills
SUPER SHOT =[/size]
Increase NOS Power by xx%.
--- Rank 1 - 15% - Req: Driver Level 5
--- Rank 2 - 30% - Req: Driver Level X;X Points on Race Skills
--- Rank 3 - 45% - Req: Driver Level X;X Points on Race Skills
TRAFFIC COP=[/size]
Reduces the cooldown time on Traffic Magnets.
--- Rank 1 - 05 Sec - Req: Driver Level 3
--- Rank 2 - 10 Sec - Req: Driver Level X
--- Rank 3 - 15 Sec - Req: Driver Level X;X Points on Race Skills
JUMPS START=[/size]
Power-ups can be played more quickly at the start of a race.
--- Rank 1 - 05 seconds - Req: Driver Level 2
--- Rank 2 - 10 seconds - Req: Driver Level X;X Points on Race Skills
ROLLING FORTRESS=[/size]
Increases the duration of a Shield Power-Up by a few seconds.
--- Rank 1 - 03 sec - Req: Driver Level 3
--- Rank 2 - 05 sec - Req: Driver Level X;X Points on Race Skills
--- Rank 3 - 10 sec - Req: Driver Level X;X Points on Race Skills
Pursuit Skills
RAM =[/size]
Increases the weight of a car for collisions with cops and traffic.
--- Rank 1 - 25% - Req: Driver Level 3
--- Rank 2 - 50% - Req: Driver Level 6; 2 Points on Pursuit Skills
--- Rank 3 - 75% - Req: Driver Level 9??
--- Rank 4 - 100% - Req: Driver Level 12??
--- Rank 5 - 150% - Req: Driver Level 15??; 12 Points on Pursuit Skills
COOLDOWN=[/size]
Decreases the time needed to escape a Pursuit.
--- Rank 1 - 10% - Req: Driver Level 2
--- Rank 2 - 20% - Req: Driver Level X
--- Rank 3 - 30% - Req: Driver Level X
TERMINATOR=[/size]
Receive larger rewards for taking out cops during a Pursuit.
--- Rank 1 - 10% - Req: Driver Level 10; 2 Points used on Pursuit Skills
--- Rank 2 - 20% - Req: Driver Level X
--- Rank 3 - 30% - Req: Driver Level X
DEMOLITION MAN=[/size]
Increases the damage done to police when you crash into them.
--- Rank 1 - 10% - Req: Driver Level 5; 2 Points used on Pursuit Skills
--- Rank 2 - 20% - Req: Driver Level X
--- Rank 3 - 30% - Req: Driver Level X
EVASION=[/size]
Increases the power of the Emergency Evade Power-Up.
--- Rank 1 - 10% - Req: Driver Level 4
--- Rank 2 - 20% - Req: 2 Points on Pursuit Skills
--- Rank 3 - 30% - Req: 3 Points on Pursuit Skills
UNTOUCHABLE=[/size]
The 'Evade' meter fills up more quickly during Pursuits.
--- Rank 1 - 10% - Req: Driver Level 4
--- Rank 2 - 20% - Req: Driver Level X
--- Rank 3 - xx% - Req: Driver Level X
--- Rank 4 - xx% - Req: Driver Level X
--- Rank 5 - xx% - Req: Driver Level X
RAMPAGE=[/size]
Increases the duration of the Juggernaut Power-Up by a few seconds.
--- Rank 1 - 03 Sec - Req: Driver Level 5
--- Rank 2 - 05 Sec - Req: 2 Points on Pursuit Skills
--- Rank 3 - 10 Sec - Req: 3 Points on Pursuit Skills
Explore Skills
RADAR =[/size]
Displays cops on the minimap within a certain range.
--- Rank 1 - 100 yards - Req: Driver Level 3
--- Rank 2 - xxx yards - Req: Driver Level X
--- Rank 3 - xxx yards - Req: Driver Level X
MOST WANTED =[/size]
Gives your driver more rep from escaping cop Pursuits
--- Rank 1 - 05% - Req: Driver Level 2
--- Rank 2 - 10% - Req: Driver Level 6; 2 points used in Explore Skills
--- Rank 3 - 15% - Req: Driver Level ?; 4 Points on Explore Skills
SOCIALITE=[/size]
Increases the amount of Cash you win from Multiplayer Races.
--- Rank 1 - 05% - Req: Driver Level 12; 3 points used in Explore Skills
--- Rank 2 - xx% - Req: Driver Level X
--- Rank 3 - xx% - Req: Driver Level X
TYCOON=[/size]
Increases the amount of Cash you win from all Races.
--- Rank 1 - 05% - Req: Driver Level 3
--- Rank 2 - 10% - Req: Driver Level X
--- Rank 3 - 15% - Req: Driver Level X
--- Rank 3 - 20% - Req: Driver Level X
--- Rank 3 - 25% - Req: Driver Level X
LIGHTING REFLEX=[/size]
Reduces the cooldown period of the Ready! Power-Up.
--- Rank 1 - 10 sec - Req: Driver Level 5
--- Rank 2 - xx sec - Req: Driver Level X
--- Rank 3 - xx sec - Req: Driver Level X
Help me fill up the rest.