|
Post by rcgldr on Mar 8, 2010 15:54:31 GMT
Most Wanted's Ironwood Estates, is now Rosewood Park Loop. I'm not sure why they changed that name.
Some of the tracks have minor updates in the layout.
The cars in World Online are slower than the faster cars in Most Wanted and Carbon, and the BMW M3 GTR is slower than the bonus BMW M3 GTR you get in Most Wanted's career mode. This probably makes the game easier to play for keyboard and gamepad players though.
|
|
|
Post by Paragleiber on Mar 8, 2010 17:42:46 GMT
It seems that most of the MW Circuits have got new names while the MW Sprints and all the Carbon tracks have stayed the same.
It's definitely easier to play with keyboard. Even I could handle the cars very well when I played with keyboard in the beginning, which I normally don't manage to do in any other racing game.
|
|
|
Post by Jussi on Mar 8, 2010 18:34:15 GMT
Nice, Jeff! Did you happen to get a list of all tracks available in the beta. Jussi
|
|
|
Post by rcgldr on Mar 8, 2010 23:27:39 GMT
Best I can remember: Need For Speed World Online Beta
2010-03-05 -> 2010-03-08 track list
Areas in Beta: Most Wanted - Rosewood Carbon - Downtown, Silverton
Areas not in Beta: Most Wanted - Rockport, Greypoint Carbon - Kempton, Fortuna Heights
Carbon Tracks in March 5 Beta (none of these were renamed):
Brooks Street (circuit) Campbell Tunnel (circuit) Chinatown Tram (sprint) Lincoln Boulevard (sprint) Lucky Towers (circuit) Main Street (circuit) Mason Street (sprint) North Broadway (circuit) North Road (circuit) Paradise Hotel (circuit) Savannah Street (circuit) Silk Road (circuit) Silveton Way (sprint) Spade Street (sprint)
Most Wanted Tracks in March 5 Beta:
Campus Interchange (circuit) - 7 laps Campus & Chancellor (sprint) Chancellor Way (circuit) (was lap knockout) Clubhouse & Hollis (sprint) (also Most Wanted demo track) College Asylum (circuit) (rename of Hospital Switchback) College Mall (circuit) (rename of Circle Rose) College Switchback (was lap knockout) Country Club (circuit) - 3 laps Diamond & Union (sprint) Heritage & Campus (sprint) Hwy99 & State (sprint) North Broadway (circuit) Rockridge & Union (sprint) (also Most Wanted demo track) Rosewood Central (circuit) (rename of Campus Way) Rosewood College (circuit) (was lap knocktout) Rosewood Drive (circuit) (was lap knockout) Rosewood Hillcrest (circuit) (rename of Hillcrest Boundary) Rosewood Park Loop (circuit) (rename of Ironwood Estates) Stadium & Hwy 99 (sprint)
Possible Rockport tracks not in March 5 Beta:
City Center (small lap knockout track) Heritage & Diamond (sprint) Heritage Heights (circuit) Hickley Field (small lap knocout track) Highlands (Ironwood Estates => Rosewood Park Loop reverse) Hwy 201 (small lap knockout track) (ignoring speed trap tracks, could be used for sprint)
|
|
|
Post by RGX (Xbox (360)/Wii/PC) on Mar 9, 2010 1:11:54 GMT
Downtown Palmont city was in the beta too, FYI.
|
|
|
Post by rcgldr on Mar 9, 2010 1:36:50 GMT
Downtown Palmont city was in the beta too. Thanks, I'm updating my previous post to correct things as I sort them out.
|
|
|
Post by TheGreenMonster (PC) on Mar 9, 2010 1:40:20 GMT
I think is was "College Chancellor".... Aaron and I raced that track a few times..
|
|
|
Post by RevolutionCHX on Mar 9, 2010 6:17:44 GMT
Yup, the driving was definitely slow and very easy. If the "stats" of the M3 were not so high, I wouldn't mind, and just think that it will get faster later on... But the fact that these statistics are looking pretty good for the M3 and the car is actually slow compared to MW or Carbon makes me afraid of a big lack of challenge in the game (well, dodging all the traffic is already a big challenge you will say, but it's just wasting the fun imho).
|
|
|
Post by Jussi on Mar 9, 2010 10:13:37 GMT
Yup, the driving was definitely slow and very easy. Since when has 212 km/h on a twisty road been slow and easy? I think the pace was just perfect and I would not want it to be any faster. People need to be more realistic. They tested Aston Martin V12 Vanquish S on Fifth Gear, and even though the the reported top speed is what it is... ...4 kilometers wasn't enough to reach it. They recon the car would've maybe reached it's reported top speed somewhere around the 7 kilometer mark. Jussi
|
|
|
Post by Khekz(PC) on Mar 9, 2010 11:45:14 GMT
From carbon brook street was there aswell.
|
|
|
Post by RevolutionCHX on Mar 9, 2010 12:01:01 GMT
Since when has 212 km/h on a twisty road been slow and easy? It's not only a matter of speed but also a matter of handling. Talking about being "realistic", I see no point to play the game if we have a realistic speed with this arcade driving. And 212kmh is nothing if you think of the speed we had in MW or Carbon, and I guess you didn't think these legendary games were too fast. Actually the meter could display 50kmh or 500kmh I wouldn't care, it's the feeling that counts, right ? I'm not showing off or anything when I say it was easy. That's an impression I share with many other drivers.
|
|
|
Post by rcgldr on Mar 10, 2010 12:22:23 GMT
From carbon brook street was there aswell. Thanks I updated my list. I recall a video of Brooks Street from the first Beta in Taiwan. Actually the meter could display 50kmh or 500kmh? I wonder if the speedometers in NFS games have a fudge factor. In the case of NFS3 - Hot Pursuit 2 going to NFS4 - High Stakes, the lap times were shorter, but the speedometer showed a slower speed. The cars in High Stakes were either faster, or the tracks in High Stakes were scaled down a bit. The main thing is the pace, which is affected by the acceleration and grip of the cars, much more than the top speed of the cars. Here's a video from Most Wanted, a BMW with 6 of 7 junkman parts (supercharger junkman part on BMW crashes the game), running up to 242 mph at Country Club. Does the pace seem overwhelming compared to World Online where the limit is 173 mph? rcgldr.net/nfs9/n9ccm3u.wmvAnother example, Carbon, Audi Lemans at Condo Row: rcgldr.net/nfsc/nccraq.wmvProstreet and Undercover had excessive pace in my opinion. It was worse with Undercover because it's magical nitrous resulted in more downforce, so it could be used to run incredible speeds in turns: rcgldr.net/nfsuc/nuceoeccx.wmv
|
|
|
Post by rcgldr on Apr 17, 2010 9:46:00 GMT
After more reasearch, I updated the track list. The March 17 and April 7 Betas had less than half of these tracks, so I had to search youtube to figure some of this out.
Need For Speed World Online Beta
2010-03-05 -> 2010-03-08 track list
Areas in Beta: Most Wanted - Rosewood (bus station past barrier but completed) Carbon - Downtown, Silverton
Areas not in Beta: Most Wanted - Rockport, Greypoint Carbon - Kempton, Fortuna Heights
Carbon Tracks in March 5 Beta (none of these were renamed):
Brooks Street (circuit) Campbell Tunnel (circuit) Chinatown Tram (sprint) Lincoln Boulevard (sprint) Lucky Towers (circuit) Main Street (circuit) Mason Street (sprint) North Broadway (circuit) North Road (circuit) Paradise Hotel (circuit) Savannah Street (circuit) Silk Road (circuit) Silveton Way (sprint) Spade Street (sprint)
Most Wanted Tracks in March 5 Beta:
Campus Interchange (circuit) - 7 laps Campus & Chancellor (sprint) Chancellor Way (circuit) (was lap knockout) Clubhouse & Hollis (sprint) (also Most Wanted demo track) College Asylum (circuit) (rename of Hospital Switchback) College Mall (circuit) (rename of Circle Rose) College Switchback (circuit) (was lap knockout) Country Club (circuit) - 3 laps Diamond & Union (sprint) Heritage & Campus (sprint) Hwy99 & State (sprint) North Broadway (circuit) Rockridge & Union (sprint) (also Most Wanted demo track) Rosewood Central (circuit) (rename of Campus Way) Rosewood College (circuit) (was lap knocktout) Rosewood Drive (circuit) (was lap knockout) Rosewood Hillcrest (circuit) (rename of Hillcrest Boundary) Rosewood Park Loop (circuit) (rename of Ironwood Estates) Stadium & Hwy 99 (sprint)
Possible Rockport tracks not in March 5 Beta:
City Center (small lap knockout track) Heritage & Diamond (sprint) Heritage Heights (circuit) Hickley Field (small lap knocout track) Highlands (Ironwood Estates => Rosewood Park Loop reverse) Hwy 201 (small lap knockout track) (ignoring speed trap tracks, could be used for sprint)
|
|