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Post by Jussi on Dec 14, 2009 14:36:26 GMT
...using VGA connector instead of DVI (which would just stretch all resolutions to full screen)... 1024x768 1152x720 1152x864 1280x720 1280x768 1280x800 1280x960 1280x1024 As you can see, my screen knows how to display 4:3 and 5:4 correctly, but it displays 16:10, 15:9 and 16:9 all full screen (unfortunately). Jussi PS. Now which one of these should I use?
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Post by Deleted on Dec 14, 2009 14:58:16 GMT
Did you know you can easily set any custom resolution you want by editing three settings in an INI file for HP2? I had mine set to 1920x1200 to match the native resolution of my monitors back when I had the game installed. It's easy to do. This post on NFSCars explains it.
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Post by Jussi on Dec 14, 2009 15:30:36 GMT
As you can see from the pictures I posted, the aspect ratio of the game gets screwed on any other than 4:3 resolutions. So I decided to use 1280x960. My screen's native resolution is 1680x1050, but I use 1280x800 in windows, because I can not read such small text that that native resolution produces. I do not know if my HD4850 supports 1400x1050 resolution, but I could check and then use that in the game by modifying the .ini file, I guess... ...if I was a resolution freak. Jussi
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Post by Deleted on Dec 14, 2009 15:50:03 GMT
...if I was a resolution freak. Jussi Sarcasm? My point was that you can make the game output any resolution you like, so you can solve any aspect ratio issues simply by using the right numbers. They needn't be high numbers especially, just in the right ratio.
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Post by Jussi on Dec 14, 2009 16:04:15 GMT
Can you not see the difference in the shape of the car in those 16:10 pictures compared to the 4:3 ones? Jussi
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Post by Deleted on Dec 14, 2009 16:10:21 GMT
Yes, of course I can Jussi. I'm far from stupid.
However by modifying the INI file appropriately you will get true, unstretched 16:10 output direct from the game. You can then feed it to your 16:10 monitor via either DVI or VGA and enjoy the game fullscreen at 16:10 without any ratio issues.
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Post by Jussi on Dec 14, 2009 16:12:25 GMT
Cool! I'll try and see how it looks. Jussi
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Post by Jussi on Dec 14, 2009 16:24:14 GMT
As I suspected, the aspect ratio is still screwed... 1680x1050.jpg Jussi PS. No HUD, 'cos I forgot to launch the Fraps.
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Post by Deleted on Dec 15, 2009 0:07:48 GMT
Weird. Is it the same through DVI?
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Post by Jussi on Dec 15, 2009 0:16:33 GMT
Yes, except my HP w2207 stretches all resolutions full screen with DVI, so they all look the same, even the 4:3 ones. This game is obviously only built for 4:3, even though it allows you to choose other aspect ratios too (without any modding). I guess they did not care about widescreens too much back in 2002. Jussi
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Post by Deleted on Dec 15, 2009 0:18:50 GMT
Well I'm next to certain that I had it running at 16:10 with no ratio distortion here. Unfortunately I don't have the game installed any more to verify that.
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Post by Jussi on Dec 15, 2009 1:55:23 GMT
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Post by rcgldr on Dec 15, 2009 3:16:51 GMT
Most old games assume that you're running on a 4:3 or 5:4 aspect ratio monitor. If you run a 16:9 resolution the game will think it's vertically stretched to 16:12 (4:3) and it compensates for this so you end up with a vertically compressed image. Some games will use your desktop resolution to determine the aspect ratio, so if you set the desktop to 1280x800, then the game to 1280x800, you may get a 16:10 format. Even some more recent games don't support 16:10 format well. I recall that ProStreet's gauges were only round in 4:3 or 16:9 formats, and oval in 16:10 format. I'm able to get Underground 2 and Carbon to display in 16:9 format by using a trainer to manually change the resolutions, the gauges became oval, but the car and background are correctly formatted: Example from Carbon. Note the Corvette has maximum chop top setting, so it's supposed to look squished (note the wheels are round). The countdown circles are also squished, but the car and scenery are normal. www.youtube.com/watch?v=4K2jG3t-b-A&fmt=22Here is the place to go for widescreen hacks: www.widescreengamingforum.com/forum/index.phpIf you're goal is to make a youtube 16:9 video, then depending on the game you can record at 1280x960, then crop off the top 16.7% and bottom 16.7% to end up with 1280x720. Which is how I made this old TombRaider video: www.youtube.com/watch?v=GBnIgk8WlPg&fmt=22One of the games ahead of it's time in terms of graphics options was Tomb Raider Angel of Darkness. You specified the aspect ratio of your monitor as well as the resolution. It also supported the somewhat rare 10 bits per color per pixel mode, a true 1 billion color mode as opposed to 'true color' mode which is 8 bits per color per pixel for 16 million colors using only 24 of the 32 bits reserved per pixel. On a side note, most LCD monitors use 'TN' technology and only support 6 bits per color per pixel, using dithering to compensate. Once you're aware of what this looks like it's somewhat annoying. The VA and IPS LCD monitors use 8 bits per color per pixel. CRT monitors are analog, so they'll support any number of bits per color per pixel. Digital Cinema projectors also support 10 bits per color per pixel.
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