The main issue for me it the handling of some of the cars, including the Murcielago LP640. There's a high speed oversteer related to the yaw instablity I mentioned when the game was first released. I might be able to tune it out by reducing front downforce while keeping rear downforce at the max, but the other issue is I don't get any sense of the car being at the limits. When the LP640 does oversteer at high speed, there's no tire noise (squeal or skidding sound), so it's something to do with the physics. This issue was made even more noticable when running on a high speed track like the classic Monza (before chicanes). I find Grand Prix Legends to be more predictable than the Shift 2 LP640, and Grand Prix Legends is considered one of the most difficult racing games to learn.
This could be related to my controller, a joystick to steer, which doesn't have any force feedback, but it's not an issue for any other racing game.
I'll check out the drag mode, but for online play, I'll be going back to Shift 1.
Post by Tonnzzaah (PC/360/PS4) on Jul 1, 2011 11:51:31 GMT
I have also noted that nearly every super/hypercar has horrible oversteer, no matter what you do. Even in low speeds they are horrible to drive. I think that McLaren MP4-12C was best handlin supercar...
Shift 1 didn't have that issue, I don't know why they changed that handlingmodel, but they surelly didn't change it to better...
Post by Tonnzzaah (PC/360/PS4) on Jul 6, 2011 10:16:37 GMT
It's pretty fair to say, that that drifting system was better in Shift than what it was in Shift 2.
Still, I like both games and play Shift 2 from time to times, because of there's few more of my favorite tracks, and in it I don't have that annoying SRT10 bug (Yep, I have this weird bug thingie in Shift 1 that Viper doesn't move at all, it do react to gas and changes gears, but it just doesn't move. In Shift 2 it doesn't do that. )
Post by Soul Traveller (PC, PS3) on Aug 2, 2011 2:42:01 GMT
With regards to the stability issue, it seems to me that the cars do not have any/sufficient angular momentum. A spinning wheel retains it's plane of rotation because of the momentum generated by the spin. This allows you to ride a bicycle "no-hands" without it wobbling all over the place, or even falling over.
A car has 4 spinning wheels, and this may be one of the factors that keep a car steady on the road. Sudden uncommanded changes in direction should be kept in check by the angular momentum of the wheels. Either that or the steering arms have too much free play, in which case all those cars should be issued with roadworthy violations.
Jussi: Oh wow, the photobucket 3rd party hosting service is only $399.99 per year.
Sept 25, 2017 8:21:10 GMT
Jussi: Got it sorted with OneDrive
Sept 25, 2017 16:12:25 GMT
Tonnzzaah (PC/360/PS4): Haven't it been quite dead for a while now? It's really a shame, as back when this was awesome place to hang out, and, well. I did stop being that active here, as unfortunatelly I kind of lost my love towards Need For Speed games. It's a shame, really...
Oct 14, 2017 20:58:24 GMT
CmdrTomalak (PC/PS3/PS4): Still playing NFS 2015. Haven't checked out the newer ones yet. Payback looked like The Run. Anyone check it out?
Oct 27, 2017 15:25:41 GMT
TimTaylor (PC/PS3): hi, long time ago that i was here, atm playing forza fh3 and forza 7 and saw the ads for payback, maybe i buy it
Nov 18, 2017 17:41:33 GMT
TheGreenMonster (PC): I've been racing projects cars 2 but wanted to know if the newest NFS payback was compatible with a steering wheel does anyone know??
Dec 2, 2017 17:42:28 GMT
Bandit (PC/PS3/4): I upgraded my rig to a triple monitor setup and T300 and now am very much enjoying Assetto Corsa. One of the best racers out there atm.
Jan 14, 2018 12:05:15 GMT
egoist208: ded forum
Jan 22, 2018 20:21:36 GMT
CmdrTomalak (PC/PS3/PS4): Yep. Dead. Dead. Dead... Somebody should put it out of its misery. It all started waaaaaay back when Most Wanted came out and we all met on the EA forums and decided to branch out on our own. Sad way to go...
Mar 28, 2018 17:40:31 GMT
Tonnzzaah (PC/360/PS4): And unfortunately, the way Need For Speed games were for quite long time didn't help this place at all, for starters, I dropped off from NFS games completely. I did get both Shifts, Hot Pursuit (2010) and later Rivals, but they weren't enough...
Apr 8, 2018 15:00:56 GMT
Chandrian: I don't know how many of you know, but for a while, NFS World has worked very well on a public online server (probably a month or more since it became more stable), containing over 150k registered players.
Sept 7, 2018 14:15:36 GMT
Chandrian: The sync is now allowing races with more than 2 players, and pretty much all original NFSW features are working. The best part is that everything is available for in-game cash on this server.
Sept 7, 2018 14:15:53 GMT
Chandrian: You have to start with a new driver profile, but the progression isn't that hard. If you wanna play NFSW online again, then I advise downloading the launcher of this online server and also joining this Discord server:
Sept 7, 2018 14:16:13 GMT