If this patch does not improve laptimes, than there is no point of installing it,
I don't know if you'll have the option not to install the patch... Another words if you don't have the same patch with others you may not be able to race with them online.
Actually, it is very easy to test. If you go online with the new patch and you will see online activity 3 times less than day before, it means patch versions are incompatible.
But taking into account that it is 1.01 patch, not even 1.1, and it fixes just a couple of minor bugs, highly probable that we will be able to race online together no matter what version of the patch we have.
Another point, online racing now is not so hot yet, so it will be very handy to have faster game version to finish career and set all lap times first, and then move on to the slower gameplay and the new patch.
I hope, soon we will get some test results from our ISRC Members who already installed it, that will shed some ligh on the subject.
Looking at the list of what's changed, it seems that every track and every car has had some change made to it, but I don't know what the changes are. I've only tested at Willow Springs, and I didn't notice a significant difference in lap times because of the patch. List of the changed files again:
When stating that I did not see any difference with patch installed - it was before I checked the exe. file - still the 18.104.22.168 version - thought that the comments made by Rogerio and myself underline that fact. People with the digital download version seem to have problems with this patch - perhaps it is only for those with retail versions - that is not clear yet as I understand things. I will bet that a 2nd patch will be launched for those with download versions - otherwise they will be left without until a update is out.
Maybe the problem has to do with the language version of the exe... Maybe the patch only updates the US versions of Shift... I wouldnt be surprised... Anyway, getting an updated exe will solve the problem.
Maybe the problem has to do with the language version of the exe... Maybe the patch only updates the US versions of Shift
I'm in the US, so I should have the US version, although it's the pre-order limited edition downloaded thorugh EADM. My .exe file was not changed. It's possible that the only change made to the .exe was to update the patch number and all the real changes were done in the 334 files that the patch does change.
Post by Soul Traveller (PC, PS3) on May 1, 2011 22:20:13 GMT
I have the digital download version. I downloaded the update and installed it. I am now noticing a marked improvement in stability. Not sure if that was all I changed, but it's gone from hopeless to workable for me.
Edit: And now it's just started crashing to desktop a lot, although it wasn't doing that last night.
I know, Guys, you have just installed the first version of the patch, and many of you are thinking about patching the patch
As many expected, negative gamers feedback has changed some of EA decisions, and this express release of 1.01 patch for PC players was one of them.
What will be next?
Yesterday, April 30, one of the Developers from Slightly Mad Studio made an official statement that they and EA are working on releasing a 1.01 version of the patch that will be compatible with the direct download version of the Shift2 game. Deadline - end of this week (7th of May).
Also he wrote that second part of the patch is almost done and will include: a) minor fixes of the first patch (mostly visual, graphics, and game stability issues); b) multi-player collision improvements; c) additional anti-alasing options and performance optimisations; d) PC DLC support (publisher driven release decision )
No word about SLI; I guess, it was already fixed in the first patch.
Very good news, Legends pack is coming on the PC !!!!!
I have downloaded the Retail version. I install it with my original key and all went well, even EA Download Manager recognizes the game as being installed and working. Then, I launch it once to create the savegame. Then I exited and replaced the created savegame with my backup one. I re-entered the game and everything seems to be working 100%. Career, Cars & Configs were all kept.
Later when I get home I will drive a little to see how the Wheel is working and fps I can get. Then I will patch the game and assuming all is done correctly, will re-test. Feedback tomorrow probably.
Jussi: Oh wow, the photobucket 3rd party hosting service is only $399.99 per year.
Sept 25, 2017 8:21:10 GMT
Jussi: Got it sorted with OneDrive
Sept 25, 2017 16:12:25 GMT
Tonnzzaah (PC/360/PS4): Haven't it been quite dead for a while now? It's really a shame, as back when this was awesome place to hang out, and, well. I did stop being that active here, as unfortunatelly I kind of lost my love towards Need For Speed games. It's a shame, really...
Oct 14, 2017 20:58:24 GMT
CmdrTomalak (PC/PS3/PS4): Still playing NFS 2015. Haven't checked out the newer ones yet. Payback looked like The Run. Anyone check it out?
Oct 27, 2017 15:25:41 GMT
TimTaylor (PC/PS3): hi, long time ago that i was here, atm playing forza fh3 and forza 7 and saw the ads for payback, maybe i buy it
Nov 18, 2017 17:41:33 GMT
TheGreenMonster (PC): I've been racing projects cars 2 but wanted to know if the newest NFS payback was compatible with a steering wheel does anyone know??
Dec 2, 2017 17:42:28 GMT
Bandit (PC/PS3/4): I upgraded my rig to a triple monitor setup and T300 and now am very much enjoying Assetto Corsa. One of the best racers out there atm.
Jan 14, 2018 12:05:15 GMT
egoist208: ded forum
Jan 22, 2018 20:21:36 GMT
CmdrTomalak (PC/PS3/PS4): Yep. Dead. Dead. Dead... Somebody should put it out of its misery. It all started waaaaaay back when Most Wanted came out and we all met on the EA forums and decided to branch out on our own. Sad way to go...
Mar 28, 2018 17:40:31 GMT
Tonnzzaah (PC/360/PS4): And unfortunately, the way Need For Speed games were for quite long time didn't help this place at all, for starters, I dropped off from NFS games completely. I did get both Shifts, Hot Pursuit (2010) and later Rivals, but they weren't enough...
Apr 8, 2018 15:00:56 GMT
Chandrian: I don't know how many of you know, but for a while, NFS World has worked very well on a public online server (probably a month or more since it became more stable), containing over 150k registered players.
Sept 7, 2018 14:15:36 GMT
Chandrian: The sync is now allowing races with more than 2 players, and pretty much all original NFSW features are working. The best part is that everything is available for in-game cash on this server.
Sept 7, 2018 14:15:53 GMT
Chandrian: You have to start with a new driver profile, but the progression isn't that hard. If you wanna play NFSW online again, then I advise downloading the launcher of this online server and also joining this Discord server:
Sept 7, 2018 14:16:13 GMT