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Post by TomasT (PC) on Apr 13, 2011 18:39:02 GMT
I wonder if this is the car I'm looking for. Then I wont get it cause I just refuse to drift ;P Do you by any chance have it so you could take a screenshot of it? I already knew that I can go right and left through cars in some manufacturers and it isnt in my car lot. c) Event Awards: Shelby GT500 Monster Energy - win the last Drift Championship DimitriKhoz
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Post by dimitrikhoz on Apr 13, 2011 21:35:51 GMT
These are the full size pics of the car + info: www.needforspeed.com/shift2unleashed/car/Monster-Energy-Falken-Tire-Ford-Mustang-GTI did not finish all drift events yet, concentrated on career mode first. But apparently there are good wheel settings for drift already posted on various NFS forums that seem to work well. P.S. I knew 99,9% that you know the scroll buttons, but posted it anyway "just in case", cause I was not sure which GT500 you were talking about.
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Post by TomasT (PC) on Apr 13, 2011 22:26:33 GMT
I think thats the one. Too bad I wont have it then. This was actually pretty nice to drive at silverstone for a NFS car.
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Post by wicken on Apr 13, 2011 22:42:08 GMT
Tomorrow i will finish FIA GT1 probably but there are 3 things that i didnt get it on career mode yet: ebisu touge drift event beat 4seconds drift, mastered corner 7 and 9 on Brno and beat 6:45 + do a clean lap on nordschleif with a porsche
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Post by TheGreenMonster (PC) on Apr 13, 2011 23:56:24 GMT
Don't feel bad I haven't either, and as far as those good wheels settings I am not changing my entire wheel configuration to race a few drift tracks, too much of a Hassel because the drift wheel settings are totally different than racing wheel settings that I have.... Steering wheels weren't design to drift in Shift 2.... These are the full size pics of the car + info: www.needforspeed.com/shift2unleashed/car/Monster-Energy-Falken-Tire-Ford-Mustang-GTI did not finish all drift events yet, concentrated on career mode first. But apparently there are good wheel settings for drift already posted on various NFS forums that seem to work well. P.S. I knew 99,9% that you know the scroll buttons, but posted it anyway "just in case", cause I was not sure which GT500 you were talking about.
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Post by rcgldr on Apr 14, 2011 0:33:46 GMT
Beat 6:45 + do a clean lap on nordschleife with a porsche For those that don't know, it's a night event, and the porsche has the yaw instability bug, so any quick movements made because you simply can't see the track results in the Porsche weaving side to side and usually end up hitting a wall. I got a 6:52 there and a win, which I'll settle for. Still haven't found a way to adjust gamma on my video card so I could actually see the track. Those event objectives don't show up on your local autolog page, but they do show up in the career section of the autolog web page (I think I got 686, but I don't know what the total count possible is). There's no way to determine which ones you missed without scrolling through each career event, and in some cases that won't show them, and the only way to see them is to redo an entire series. I completed the career mode. It seemed excessively long, especially the endurance series, which seemed more like padding that really adding that much to the game experience. I don't like the night mode. If I could adjust the gamma, I could probably turn the view into a near daylight view (players used to do this for High Stakes at night), but the gamma adjustments in my video driver have no effect on the game. A "gamma" trainer would be nice. However I would just prefer the night mode be like NFS Carbon or NFS World where the tracks remain well lit with a subdued headlight effect, eliminating the visibility issue, but still having a nice looking effect. I don't like the fact that the AI cars are like tanks. Most contact with an AI car will send you off track, or out of control, and tire grip seems reduced afterwards, but I haven't checked the telemetry to see if the tires get instanly cooked from an AI collision.
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Post by dimitrikhoz on Apr 14, 2011 4:08:19 GMT
Steering wheels weren't design to drift in Shift 2.... I am not changing my entire wheel configuration to race a few drift tracks, too much of a Hassel because the drift wheel settings are totally different than racing wheel settings that I have.... Actually, Sunny, according to the EA and main adviser for Shift 2 drift events Van Gittin Jr, the guy whose cool voice we hear in each and every career event, (as if he is sitting right behind you in the trunk of the car ), Shift 2 drifting wheel controller parameters were designed to simulate real drifting experience with the wheel rotation over 500 degrees ( I assume they made whole 900 deg support). After hearing feedback from guys who do real hobby-drifting, it feels more natural than in any computer game ever made before. Unfortunately, EA has added some bugs to the package, like unreal tire friction and warming stages. But honestly, to match it to the real life would require assistance of multiple real racing engineers and physicists during the game development. But those guys have 6 figure paychecks (annual salaries over $100 000). Therefore INTENSE involvement in the game of real drift Champion Gittin Jr is already considered as a milestone for the game industry. Even famous GT5 does not have such collaboration. Second point, Drift has completely different grip/steering sensitivity/physics parameteres, so by default we can not use the same settings for drift events and time attack. Therefore, it is unavoidable to have 2 separate profiler settings: one for drift and one for track racing. EA has tried to go around by offering separate steering sensitivity sliders in the controller options, but as all quick fixes it works on average but can not make you a champion. You need to use custom made settings . Just consider Drift as a separate game mode. And I can even speculate, that when Shift 2 DLC will hit stores around September, Drag will also have its own separate tweaked grip and steering, like Speed events in ProStreet, so you may need to readjust you wheel one more time
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Post by rcgldr on Apr 14, 2011 4:37:48 GMT
designed to simulate real drifting experience. The issue I have is with the throttle sensitivity. It's not realistic. Once the rear tires are spinning, throttle inputs don't have much effect, as there isn't much difference in grip if the tires are spinning at 60 mph or 100 mph if the car is going 30 mph. In an old formula D episode, I recall Vaughn Gittin JR commenting that he kept the throttle floored for an entire run. In the real world, almost all of the control during a drift is done via steering inputs, not throttle inputs. In Shift 2, I ran the drifts in the 160 rated 240SX you're given at the drift intro, and I had to use about 1/3rd throttle in what is a very low powered car and use very small drift angles to keep the 240SX in a drift. In the longer events, like 3 laps at London, the tires often lose grip due to overheating, and eventually the car can barely move. In Shift 2, using more throttle reduces the grip, but at the same time increases the heat (in the real world, if the tires are producing less grip, they're also producing less heat).
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revit
ISRC Rookie
Posts: 55
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Post by revit on Apr 14, 2011 5:26:28 GMT
designed to simulate real drifting experience. The issue I have is with the throttle sensitivity. It's not realistic. Once the rear tires are spinning, throttle inputs don't have much effect, as there isn't much difference in grip if the tires are spinning at 60 mph or 100 mph if the car is going 30 mph. In an old formula D episode, I recall Vaughn Gittin JR commenting that he kept the throttle floored for an entire run. In the real world, almost all of the control during a drift is done via steering inputs, not throttle inputs. In Shift 2, I ran the drifts in the 160 rated 240SX you're given at the drift intro, and I had to use about 1/3rd throttle in what is a very low powered car and use very small drift angles to keep the 240SX in a drift. In the longer events, like 3 laps at London, the tires often lose grip due to overheating, and eventually the car can barely move. In Shift 2, using more throttle reduces the grip, but at the same time increases the heat (in the real world, if the tires are producing less grip, they're also producing less heat). Ok, i've been doing lots of study on drifting, watching real life vids of as many tracks as i can and i can tell you that throttle control and handbrake are a HUGE part of real drifting, they constantly pump the throttle and back off, only holding it flat when the line is set. Some tracks, American tracks in particular are designed for speed, Japanese tracks for style, 2 totally different styles of drifting as well, flat out and fineness. Shift 2 is mixing it all up and is very much like the real thing, throttle control is number one, feathering it the whole track to set yourself for that full throttle corner, in the middle of all that you are nudging the handbrake, and power off drifting to get the tight bits and set yourself up too power out of that corner.. There is lots of work in drifting in shift2, it's not a full throttle blast like carbon or prostreet!! I've completed all drift races, got Jr's Mustang and got a few more world records since then, Jr's Mustang suspension tune works great on other cars but his car has the worst throttle in the whole game, only works from half throttle, makes me think he tuned it so he'd look good driving his own car in the game, lol. This is my 1st record, on my own tune..
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Post by rcgldr on Apr 14, 2011 6:16:44 GMT
The issue I have is with the throttle sensitivity. It's not realistic. Once the rear tires are spinning, throttle inputs don't have much effect, as there isn't much difference in grip if the tires are spinning at 60 mph or 100 mph if the car is going 30 mph. Ok, i've been doing lots of study on drifting, watching real life vids of as many tracks as i can and i can tell you that throttle control and handbrake are a HUGE part of real drifting, they constantly pump the throttle and back off, only holding it flat when the line is set. Which is my point. When the line is set, you should be able to hold the throttle flat, but in Shift 2, that will spin out the car and also cook the tires. That's the part that isn't realistic. Almost all of the throttle control inputs in a real drift event are used during transitions, not while the line is set.
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revit
ISRC Rookie
Posts: 55
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Post by revit on Apr 14, 2011 7:44:32 GMT
The issue I have is with the throttle sensitivity. It's not realistic. Once the rear tires are spinning, throttle inputs don't have much effect, as there isn't much difference in grip if the tires are spinning at 60 mph or 100 mph if the car is going 30 mph. Ok, i've been doing lots of study on drifting, watching real life vids of as many tracks as i can and i can tell you that throttle control and handbrake are a HUGE part of real drifting, they constantly pump the throttle and back off, only holding it flat when the line is set. Which is my point. When the line is set, you should be able to hold the throttle flat, but in Shift 2, that will spin out the car and also cook the tires. That's the part that isn't realistic. Almost all of the throttle control inputs in a real drift event are used during transitions, not while the line is set. Watch how Matt does it on Long Beach, he's in full drifft and still feathering the throttle because of excess horsepower..
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Post by rcgldr on Apr 14, 2011 7:52:04 GMT
beat 6:45 + do a clean lap on nordschleife with a porsche I ran the game in windowed mode, which allowed me to adjust the gamma so I could see the track, and was able to run a sub 6:45, didn't get a clean lap. I'm at 627 event objectives now. Don't know which ones I missed, but the main one I wanted was the 6:45 at Nordschliefe. Watch how Matt does it on Long Beach, he's in full drifft and still feathering the throttle because of excess horsepower.. You seem to miss my quote of Vaughn where he stated he used full throttle for an entire drift run at one of the Formula D drift events, in his very high powered Mustang (it was on speed channel). Compare that to having to feather the throttle in a stock 240SX in Shift 2.
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revit
ISRC Rookie
Posts: 55
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Post by revit on Apr 14, 2011 9:30:20 GMT
You seem to miss my quote of Vaughn where he stated he used full throttle for an entire drift run at one of the Formula D drift events, in his very high powered Mustang (it was on speed channel). Compare that to having to feather the throttle in a stock 240SX in Shift 2. Arrrr, i would believe that of certain tracks like the ovals but you watch even him on any of the other tracks, he's just pounding his chest there, lol. besides, when you do get his mustang in shift2 you will see how he can do it full throttle, if his real car is tuned like that, it only has Half a throttle, and bugger all hp to the ground compared to what it's real life spec's say. In real life i bet he uses the rev limiter to stop the engine revving to hard in the chosen gear for each track, and setups for different tracks, if thats how he drives... The do call him "Captain Clutch Kick", that would explain it, lol. Oh, and don't under estimate that lil S14 The 240 is a biatch of a car, try the S14 with the S15 engine swap and mid tyres, 28 and 32 psi
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Post by dimitrikhoz on Apr 14, 2011 16:08:54 GMT
In real life i bet he uses the rev limiter to stop the engine revving to hard in the chosen gear for each track, and setups for different tracks, if thats how he drives... The do call him "Captain Clutch Kick", that would explain it, lol. \ Revit, actually, I have a brilliant idea! We also have a Rev-Limiter kinda option in our Logitech Profiler. It is called Throttle Range under Accelerator Axis Properties. I used it to custom-adjust handbrake pedal range in Hot Pursuit 2010 to be able to glide through the corners. It may work well for drift events in Shift2 as RevLimiter analog and Handbrake Limit control. Unfortunately, we can not adjust it for every single gear separately, but we can make different adjustments for different cars and engines It is just extra paperwork to write down different profiler settings for different cars. One more question for you, Revit. Do you drift with Tracktion assist on Low or without all assists?
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Post by wicken on Apr 14, 2011 17:58:14 GMT
anyone knows how to master corner 7 and 9 on Brno Track? i tried more than 50times but i still cant get it.
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