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Post by rcgldr on Apr 4, 2011 16:33:03 GMT
There seems to be a yaw stability issue with many of the cars in Shift 2. If the car gets disturbed, it's difficult to stay at full throttle without the car starting to yaw (weave) side to side. I can sometimes catch it if I steer way in advance to anticipate the correction needed to stop the oscillation, but I'm not sure it's related to steering lag as much as excessive horizontal and non-dampened flex in the cars. Don't know if this is flex in the in game steering, suspension, or tires.
An analogy of this Shift 2 yaw problem would be the Shift 1 bounce problem in the original version of Shift 1 (remember the bouncing F1 at Nordschliefe invitational event?).
If I don't correct with advance steering inputs or lift off the throttle, the yaw oscillation will continue to worsen, sometimes ending up with the car sliding sideways. My guess is this is also why drifting is so difficult in Shift 2.
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Post by rcgldr on Apr 25, 2011 23:32:36 GMT
An update, when I switched the game to windowed mode in order to be able to adjust gamma (via desktop gamma setting) the weave issue and general response time of the cars got worse. Turns out that graphics performance is affecting this. In my case, I turned off anti-aliasing always (didn't know that it defaults to on), and for windowed mode I change the other settings to low, which reduced the problem to the same as full screen mode.
Some cars also seem worse than others. If I recall, the Elise has more of this yaw / weave issue than the LP640.
On somewhat of a side note, at high speeds, like Willow Springs turn 8, the works Apollo has almost true oversteer where you use a minimum of steering, and then have to recenter the wheel, almost counter-steering, to keep from getting excessive oversteer. This could be related to the yaw stability issue. Setting speed sensitivity to 100% helps reduce this effect, but it's still fairly sensitive at high speeds.
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